Ron James Dio
Lieutenant
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Date registered: Mar 29, 2016 12:57:01 GMT
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Post by Ron James Dio on Dec 25, 2017 11:49:10 GMT
Think of it like an autoloader in WoT. If you fire each shell of a clip too quickly, your gun dispersion hasn't had a chance to lower enough to make your shot accurate, resulting in many misses you otherwise wouldnt have had. Close range its not bad, where you are pretty much guaranteed to hit, but long range, you need to sace your shots out a bit.
Holding down fire is the same sort of idea I find, okay from medium to close range, but RNG considers it the same as a double click broadside as far as I know. Single clicks for each turret seem to be waaaaaay more accurate, to me anyways.
Ships with a huge number of guns and turrets don't need to be as picky. Double click broadsides with Fuso are a truly devastating sight. You instantly delete any cruiser stupid enough to be broadside to you, no matter the range.
With Gneisenau, you may as well throw your captains hat at them out the window of the bridge, for all the good it would do you.
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fαи¢у уєαѕн
Corporal
Posts: 169
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Date registered: Feb 22, 2017 20:31:20 GMT
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Post by fαи¢у уєαѕн on Dec 25, 2017 23:08:51 GMT
Yeah, that's essentially how I've been playing it. Spacing shots every six seconds is bad for overall impact, but good for control and you're never really without shells. I do feel that maybe 60% of my misses are from dispersion than bad aim, so that's probably a step in the right direction.
My major issues right now are control, escape routes, and firing on the move. I am atrocious at movement. I feel like I need to trust the autopilot more to plot courses that will let me use most of my guns past a known clashpoint, and then withdraw.
Especially for a torpedo run at close range - open up the throttle, zigzag across the red, and exit behind an island in front of him, allowing me to worry about lining up the shot and not colliding with an island I can't quite see on manual control.
I'm watching red Bellephrons delete cruisers at close range like one would with an ISU-152 around a corner, and I just had mediocre performance everywhere. I get killed badly at close range (just generally, not only with torps) and am outgunned at medium range by players who know what they're doing. Firing all AP does not seem to be doing much for me - whether or not your rounds will penetrate, and what needs penetrating, is nowhere near as clear as in WoT (that I've found yet), with no penetration values given for the guns. Citadel pens are very rare for me, despite aiming.
Can you lock all guns onto a target, autolocking like in WoT? That's something I need to try for close range broadsides, I think.
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Ron James Dio
Lieutenant
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Date registered: Mar 29, 2016 12:57:01 GMT
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Post by Ron James Dio on Dec 26, 2017 2:41:53 GMT
60% of combat in this game is controlling your ship, as a BB you should almost never be sailing in a straight line without changing course at least slightly. Once you fire a round of shells, hold right click to zoom out, while locking your guns in the direction you are pointing.
Have a look around. Where are the enemy ships? Where are the DD's? If you are actively spotted, drop two throttle notches and turn hard to either side for a few seconds. Long range torps are aimed at where your ship will be on its current course, so even slight changes can mean missed torpedos. Where are enemy planes, is anything heading your direction?
BB's have huge rudder shift delays and turning cicles, but they are actually fairly mobile as long as you keep situationally aware and are actively trying to avoid torps and planes.
What shells are your enemies firing at you? AP? If so start to turn your bow towards the enemy. Your bow armour is extremely angled and usually fairly thick, so its hard for most ships to penetrate it.
If you get lit on fire, use your self healing consumable, Damage control party. It heals non-citadel damage effectively, and it will heal 100% of the damage fires do. Let the fire burn out while the consumable replenishes what damage you do take. Save your repair party consumable for when you have no self heal, and you are struck by a torpedo and start to flood.
In WoT, do you sit broadside to an enemy while you shoot at them? In an E100, once you shoot what do you do to stay alive? You angle your armour. Same as a BB. only turn your ship enough that you can shoot all your turrets. Fire your shells, then turn back to center while you reload.
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CatSnipah
Lieutenant
Catnip Commander
Posts: 532
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Console: Xbox one
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Is R35T a Skreb?: Yes
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Date registered: Feb 23, 2016 13:13:03 GMT
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Post by CatSnipah on Dec 28, 2017 17:08:02 GMT
I had only played a handful of games on a "test account" (an account not originally linked to my CatSnipah GT), as I just wanted to F around with it some to check it out. I'm deleting that account and starting a new one, using your link, and tying it to my Wargaming ID, which is CatSnipah. Thanks for sharing!
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Post by R35T NO MORE on Dec 28, 2017 22:07:30 GMT
Spent the evening in randoms after staying in co-op for a bit. I went to tier 6 too fast initially and my win rate in randoms was a miserable 46%. Started to really try and focus like i do in tanks and managed to get the win rate up to 49% and make a fortune in xp and credits. Hoping to get back over 50% tomorrow. Ronnie your post above helped. I was constantly thinking of the E-100 and how i would play it (on an open map) It's helped alot.
Also HMS Hood firing HE is pretty nasty. You can just tank reds damage whilst setting everyone on fire and raking in the damage.
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fαи¢у уєαѕн
Corporal
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Console: Xbox 360
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Date registered: Feb 22, 2017 20:31:20 GMT
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Post by fαи¢у уєαѕн on Dec 30, 2017 11:34:46 GMT
Okay guys, I'm at the point where I've really struggling. I've been staying on the Tier 4 Brit CL and BB because of PMM.
But I just don't seem to be making the game work. The Orion feels so slow and manoeuvrable that I can't make good use of the advice given here of turning to show all turrets, then turning back to reload and showing angled armour - like I said before, 80%+ damage I receive is usually HE anyway, and it's just so slow to turn. To do it effectively, I'd need to reduce my rate of fire below the 2rpm it's capable of. And the low-speed manoeuvrability is so poor that I always find myself steaming past my allies and into a horde of reds.
Now, this is a separate issue, one I suffer from on WoT too, of tunnel vision when it comes to targets. I'm better at RMBing to see what's around me, but I can't move effectively, nor can I navigate. Being on the open ocean in a BB is invited artillery and air attack, while staying close to land is destroyer bait. I've been playing the Danae like a fat destroyer, and that does not seem to be effective. Just too slow (and/or me being too bad). I feel really incapable of destroyer hunting, partly because they're too nippy for my guns, largely because it usually involves me losing track of where I am, sailing into the open, and getting either counterbatteried or torpedoed. Staying with the pack in the cruiser usually leads me to doing very little damage so I'm not sure what I can do.
I have had, singularly, amazing games - 100k in the Orion, 69k in the Danae. I suspect both games were in the early stage of Random Battles when there were still large numbers of bots.
I just... don't get what I can really do here.
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Post by Cap'nKaitoGhost on Dec 30, 2017 15:57:57 GMT
Just like WoT, you need to do research. Learn the mechanics. IChase especially has helpful guides on his YouTube channel. Watch them, learn from them. They helped me.
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fαи¢у уєαѕн
Corporal
Posts: 169
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Date registered: Feb 22, 2017 20:31:20 GMT
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Post by fαи¢у уєαѕн on Jan 1, 2018 12:28:56 GMT
IChase's guides on citadels, overpen mechanics and the superiority of British AP shells have certainly helped a lot.
Situational awareness is my biggest problem. I try and follow BBs, either as another BB or a cruiser because either way I'm supporting them - I don't notice when they all run away or go somewhere else, which leaves me on my own. If I get better at guessing how agile my ships are, I can better plan routes for cover or ducking into groups of friendles.
I really need to use the autopilot more while I try and get used to that.
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Post by Cap'nKaitoGhost on Jan 1, 2018 15:41:58 GMT
Autopilot is a trap. Unless you're a CV. Manual control during battles keeps you alive.
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Post by R35T NO MORE on Jan 1, 2018 22:08:06 GMT
Just got Gallant and De Grasse out of some boxes. I don't have any DDs or CAs so even just for that they are very welcome additions. With that said, are they any good? They came with 10 point captains which is amazing. No idea how to spec them though.
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Post by Cap'nKaitoGhost on Jan 1, 2018 22:25:58 GMT
DeGrasse is okay. Nothing really special, but nothing really bad about her. I'd go with Priority Target, either Adrenaline Rush or Expert Marksman, Demolition Expert, and Concealment Expert for your first 10 points. Pretty standard CL captain skills.
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YureiKuma
Captain
I'm not dead yet....
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Post by YureiKuma on Jan 1, 2018 22:55:18 GMT
They are both good ships. The De Grasse is a jack of all trades that is one of my go-to boats. Her armor will surprise you and her guns are pretty good. Go for AR over Expert Marksman initially as her turret traverse is pretty good.
Gallant is decent as well and has the single launch torps that give BBs fits. Concealment is key with her. To be honest, as much as I love DDs, I rarely play the Gallant. Just not my style of play I guess.
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fαи¢у уєαѕн
Corporal
Posts: 169
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Date registered: Feb 22, 2017 20:31:20 GMT
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Post by fαи¢у уєαѕн on Jan 1, 2018 23:16:54 GMT
Just got Gallant and De Grasse out of some boxes. I don't have any DDs or CAs so even just for that they are very welcome additions. With that said, are they any good? They came with 10 point captains which is amazing. No idea how to spec them though. Seriously asking, what kinda cash outlay got you that? I bought 5 of the small boxes as a "test" and don't think I did too badly - 10k free xp, 300 Gold, got two camos though.
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Post by R35T NO MORE on Jan 2, 2018 0:17:13 GMT
DeGrasse is okay. Nothing really special, but nothing really bad about her. I'd go with Priority Target, either Adrenaline Rush or Expert Marksman, Demolition Expert, and Concealment Expert for your first 10 points. Pretty standard CL captain skills. Good to know, thanks mate. Should i also consider IFHE with her having 152mm guns? They are both good ships. The De Grasse is a jack of all trades that is one of my go-to boats. Her armor will surprise you and her guns are pretty good. Go for AR over Expert Marksman initially as her turret traverse is pretty good. Gallant is decent as well and has the single launch torps that give BBs fits. Concealment is key with her. To be honest, as much as I love DDs, I rarely play the Gallant. Just not my style of play I guess. Great to hear. They will be my campaign mission ships so glad to hear they are decent, thanks for the info. Is there a secondary fire mode to fire the torps individually or is it like that by default? Just got Gallant and De Grasse out of some boxes. I don't have any DDs or CAs so even just for that they are very welcome additions. With that said, are they any good? They came with 10 point captains which is amazing. No idea how to spec them though. Seriously asking, what kinda cash outlay got you that? I bought 5 of the small boxes as a "test" and don't think I did too badly - 10k free xp, 300 Gold, got two camos though. I got the pack of 5 big crates, so 15 quid. Out of each crate i got: Signals that boost free xp 777%. Signals that boost captain xp by i think it was 333% or something (Dragon signals). 2k Doubloons. Tier 6 British DD HMS Gallant with a 10 point captain. Tier 6 French CA De Grasse with a 10 point captain. So not bad at all. The last batch only got me 5 lots of camo though (although there was quite alot of camo per crate). With that said, those camo, with the signals i just got, plus the prem time that Yurei kindly gifted me, means my grind from Gniesenau to Bismarck has gone from being something that was going to take me weeks to days, might even have Bismarck by tomorrow and will be able to get her hull upgrade very quickly too.
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Shhhhh
Captain
Posts: 1,318
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Date registered: Feb 21, 2016 4:21:27 GMT
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Post by Shhhhh on Jan 2, 2018 0:25:12 GMT
DeGrasse is okay. Nothing really special, but nothing really bad about her. I'd go with Priority Target, either Adrenaline Rush or Expert Marksman, Demolition Expert, and Concealment Expert for your first 10 points. Pretty standard CL captain skills. Good to know, thanks mate. Should i also consider IFHE with her having 152mm guns? They are both good ships. The De Grasse is a jack of all trades that is one of my go-to boats. Her armor will surprise you and her guns are pretty good. Go for AR over Expert Marksman initially as her turret traverse is pretty good. Gallant is decent as well and has the single launch torps that give BBs fits. Concealment is key with her. To be honest, as much as I love DDs, I rarely play the Gallant. Just not my style of play I guess. Great to hear. They will be my campaign mission ships so glad to hear they are decent, thanks for the info. Is there a secondary fire mode to fire the torps individually or is it like that by default? Seriously asking, what kinda cash outlay got you that? I bought 5 of the small boxes as a "test" and don't think I did too badly - 10k free xp, 300 Gold, got two camos though. I got the pack of 5 big crates, so 15 quid. Out of each crate i got: Signals that boost free xp 777%. Signals that boost captain xp by i think it was 333% or something (Dragon signals). 2k Doubloons. Tier 6 British DD HMS Gallant with a 10 point captain. Tier 6 French CA De Grasse with a 10 point captain. So not bad at all. The last batch only got me 5 lots of camo though (although there was quite alot of camo per crate). With that said, those camo, with the signals i just got, plus the prem time that Yurei kindly gifted me, means my grind from Gniesenau to Bismarck has gone from being something that was going to take me weeks to days, might even have Bismarck by tomorrow and will be able to get her hull upgrade very quickly too. How long are the Santa boxes on sale for? Can't get the website to load on my phone tonight. Any idea deal what's in the NY boxes?
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Post by R35T NO MORE on Jan 2, 2018 0:35:31 GMT
Good to know, thanks mate. Should i also consider IFHE with her having 152mm guns? Great to hear. They will be my campaign mission ships so glad to hear they are decent, thanks for the info. Is there a secondary fire mode to fire the torps individually or is it like that by default? I got the pack of 5 big crates, so 15 quid. Out of each crate i got: Signals that boost free xp 777%. Signals that boost captain xp by i think it was 333% or something (Dragon signals). 2k Doubloons. Tier 6 British DD HMS Gallant with a 10 point captain. Tier 6 French CA De Grasse with a 10 point captain. So not bad at all. The last batch only got me 5 lots of camo though (although there was quite alot of camo per crate). With that said, those camo, with the signals i just got, plus the prem time that Yurei kindly gifted me, means my grind from Gniesenau to Bismarck has gone from being something that was going to take me weeks to days, might even have Bismarck by tomorrow and will be able to get her hull upgrade very quickly too. How long are the Santa boxes on sale for? Can't get the website to load on my phone tonight. Any idea deal what's in the NY boxes? They're available until the 17th, as for NY boxes i believe those and santa boxes are basically the same thing mate.
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fαи¢у уєαѕн
Corporal
Posts: 169
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Console: Xbox 360
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Date registered: Feb 22, 2017 20:31:20 GMT
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Post by fαи¢у уєαѕн on Jan 2, 2018 0:39:25 GMT
Interesting... can you gift things between servers? I'm considering trying to buy some of the crates with my EU account, but gifting them to my NA alt.
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Post by R35T NO MORE on Jan 2, 2018 0:50:29 GMT
I've never tried tbh, but i doubt it will let you as i think the premium shops are server locked.
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Post by Cap'nKaitoGhost on Jan 2, 2018 2:23:43 GMT
IFHE is a must have skill for all CLs that can fire HE shells. However, it should be taken after Concealment Expert, since the ability to "go dark" when running from a bad engagement is much more important.
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Shhhhh
Captain
Posts: 1,318
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Post by Shhhhh on Jan 2, 2018 2:26:18 GMT
How long are the Santa boxes on sale for? Can't get the website to load on my phone tonight. Any idea deal what's in the NY boxes? They're available until the 17th, as for NY boxes i believe those and santa boxes are basically the same thing mate. Thanks, hate it when my phone craps out on me lol.
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