Deleted
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Post by Deleted on Oct 29, 2018 17:50:24 GMT
I know this is at it's best guesswork, but I still wanted to talk about it. I was playing with Bullpup and told him I was thinking of buying a tier 7 or 8 premium, but wasn't sure I wanted to spend money on that. He said I needed to think about longevity of the game and then how long I'd play if it did last. He surmised the game would only last another year and a half. That number surprised me.
If they changed to a gameplay similar to GTA, I'd quit overnight which is what I personally could see them implementing and what I think would kill it quickly.
I know a lot of you have been around more games than me and have seen some of them decline or even turn the lights off. I wondered from those experiences, do you have the same take away as he did or do you see it lasting a bit longer? I know a single day can change everything, lol. They could go bankrupt today or they could pull a houdini and the game last much longer. I see fewer and fewer people playing, but those are just people in my circle so I'm not sure it's really a good representation of the playerbase worldwide. Anyway, I'd like to hear your thoughts on it.
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Atom Priest
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Post by Atom Priest on Oct 29, 2018 18:07:46 GMT
as long as idiots keep buying gold which of course they do
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Dyslexsticks
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Post by Dyslexsticks on Oct 29, 2018 18:09:18 GMT
There's a thread counting a more global tally of players on official somewhere, so if you want to judge the pop of the game yourself, pay more attention to that rather than the friends list on xbox.
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Deleted
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Post by Deleted on Oct 29, 2018 18:15:01 GMT
There's a thread counting a more global tally of players on official somewhere, so if you want to judge the pop of the game yourself, pay more attention to that rather than the friends list on xbox. Well I was thinking more along the lines of the forums as my circle, lol. But that's what I'm saying. I think the playerbase is bigger than that. I'll have to see if I can find the thread you're referring to.
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Dyslexsticks
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Post by Dyslexsticks on Oct 29, 2018 18:43:05 GMT
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Snorelacks
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Post by Snorelacks on Oct 29, 2018 18:47:11 GMT
Who cares!!! Oh...wrong joke...sorry.
I'm not sure how long it will last. However, I have noticed what IMO is a decline in player capability, particularly at the higher tiers, which makes my enjoyment of this game even more suspect. I'm sure there were steamrolls in the past, but it sure seems like they're much more prevalent these days.
I think WG's actions they've taken recently also point to an understanding that they have that the game population is declining on enough of a downward spiral that they're focused more on maximizing their revenues instead of fixing mechanical issues with the game (balance, physics, MM, etc.), bringing back veteran players, or retaining experienced players.
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DerailedWingnut
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Dirty Chinese Cartoons Loving Fuck
Journalists are the lowest form of a human.
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Post by DerailedWingnut on Oct 29, 2018 18:59:55 GMT
I think WG's actions they've taken recently also point to an understanding that they have that the game population is declining on enough of a downward spiral that they're focused more on maximizing their revenues instead of fixing mechanical issues with the game (balance, physics, MM, etc.), bringing back veteran players, or retaining experienced players.
Very much this. I would guess the game has 1½ - 2 years left maximum considering the player number tally. The way they are doing everything to basically create quick income instead of addressing problems the game has had for literally years plays into that. They've become seemingly obsessed with reskinning tanks, or their new hobby of creating these Mad Max knockoff mercenary tanks, to generate money. Even though they aren't "Premium" tanks in name, that's essentially what the mercenary tanks are in practice. They are definitely focusing on how to make quick cash, not on retaining or regaining players. Hell they've even added loot boxes at this point. Dr. Bodge's video basically predicted everything that's happened up to this point, to an almost scary degree of accuracy. I guess that's to be expected since predicting and analyzing trends was his job as a statistician I believe. The game has had a steady downward trend for a while, and it seems to only be accelerating.
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imhidingshh
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Duty Pirate
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Post by imhidingshh on Oct 29, 2018 19:33:14 GMT
With the hard on they have for reskins (maps and tanks) that just screams that they don't want to invest a lot into the game like they used too. I'm not sure what the numbers are now but when I quit there were 80k playing 100 battles per 28 days (using their hall of fame and Xbox only players), and that was down from 140k at its peak. The game may be around for longer than 2 years that some have given it (I doubt it though) but I can gaurentee you that the player base will full of the worst players, by that I mean the ones who don't understand the game, trolls and the uber fanboys (Soviet and such) and to be honest who wants to play with them? I also stuggle to understand the difference in prices between WoTc premiums and WT premiums as well, I can get 1000 gold for £10 and buy 4 premium tanks/planes with it (low tier).
The game could be awesome, but the Devs have no clue on how to make it a success. I'd actually be interested to see the numbers in a few months now that War Thunder is free on Xbox, and when the WoWsL launches.
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Shhhhh
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Post by Shhhhh on Oct 30, 2018 23:23:19 GMT
Honestly it's hard to say.
It's facing more competition in the free to play market, including a new game from its parent company. I don't even want to think about any free to play games on the horizon that also provide more competition. That being said as long as the core group stays and spends money they could conceivably keep going for another 2-3 years.
In my opinion it's got 3 years tops, they will keep shelling out low quality pay for tanks that the core gamers will snap up, while not really attracting new players to spend money. It will eventually get to the point that it simply won't be worth keeping the servers on. I figure 10-15k attrition rate per year over the next 2-3 years.
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CatSnipah
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Post by CatSnipah on Oct 30, 2018 23:59:18 GMT
I'm not going to go over there and search for the thread, but a few months ago, I ran an analysis based on player number trends, benchmarking vs. other FTP type games over the past 6-8 years, and estimated revenue models and operating costs based on industry research. Yes, I'm a nerd. But I also do this kind of stuff on occasion in my professional life, so it wasn't that hard. Granted, I don't do it for this industry, but rather focus in manufacturing and related industries.
My crude analysis (crude because a lot of data was scrubbed or unavailable due to a lot of companies being private) showed about 1-1.5 years of life left, assuming that the population trend continued, and / or no extraordinary measures were taken by WG to dramatically change either the revenue model or player population / support.. By middle of next year, latest, there will be a tipping point to maintain cost-neutral operating conditions.
Of course, the shitbird WG dick suckers all nay-sayed me, called me all sorts of edgy hater names, etc. I even got a few PMs from kids that were butthurt as fuck and / or don't understand business modeling.
But I still stand by my analysis. Based on the information I had available to me back in the early summer (I think that's when I did it, or maybe late spring).
EDIT to add - this does not take into account additional external / industry risks. For example, competition in the same space, global econ trends, etc.
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LIBARYKEEPER483
Sergeant

Dirty Warthunder noob
Welp my Xbox one external drive died on me yesterday so I pretty much lost all of my games
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Post by LIBARYKEEPER483 on Oct 31, 2018 0:43:29 GMT
*Playing Red dead redemption 2* *Puts down controller*
What game are we talking about again?
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Shhhhh
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Post by Shhhhh on Oct 31, 2018 1:41:41 GMT
I'm not going to go over there and search for the thread, but a few months ago, I ran an analysis based on player number trends, benchmarking vs. other FTP type games over the past 6-8 years, and estimated revenue models and operating costs based on industry research. Yes, I'm a nerd. But I also do this kind of stuff on occasion in my professional life, so it wasn't that hard. Granted, I don't do it for this industry, but rather focus in manufacturing and related industries. My crude analysis (crude because a lot of data was scrubbed or unavailable due to a lot of companies being private) showed about 1-1.5 years of life left, assuming that the population trend continued, and / or no extraordinary measures were taken by WG to dramatically change either the revenue model or player population / support.. By middle of next year, latest, there will be a tipping point to maintain cost-neutral operating conditions. Of course, the shitbird WG dick suckers all nay-sayed me, called me all sorts of edgy hater names, etc. I even got a few PMs from kids that were butthurt as fuck and / or don't understand business modeling. But I still stand by my analysis. Based on the information I had available to me back in the early summer (I think that's when I did it, or maybe late spring). EDIT to add - this does not take into account additional external / industry risks. For example, competition in the same space, global econ trends, etc. Makes you wonder if the pending release of warships legends will take a large portion of the remaining players from tanks and if it's coming to console is anticipation of tanks demise or heavy player loss.
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Deleted
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Post by Deleted on Oct 31, 2018 2:16:06 GMT
I'm not going to go over there and search for the thread, but a few months ago, I ran an analysis based on player number trends, benchmarking vs. other FTP type games over the past 6-8 years, and estimated revenue models and operating costs based on industry research. Yes, I'm a nerd. But I also do this kind of stuff on occasion in my professional life, so it wasn't that hard. Granted, I don't do it for this industry, but rather focus in manufacturing and related industries. My crude analysis (crude because a lot of data was scrubbed or unavailable due to a lot of companies being private) showed about 1-1.5 years of life left, assuming that the population trend continued, and / or no extraordinary measures were taken by WG to dramatically change either the revenue model or player population / support.. By middle of next year, latest, there will be a tipping point to maintain cost-neutral operating conditions. Of course, the shitbird WG dick suckers all nay-sayed me, called me all sorts of edgy hater names, etc. I even got a few PMs from kids that were butthurt as fuck and / or don't understand business modeling. But I still stand by my analysis. Based on the information I had available to me back in the early summer (I think that's when I did it, or maybe late spring). EDIT to add - this does not take into account additional external / industry risks. For example, competition in the same space, global econ trends, etc. That's interesting, Cat. The new update today made me want to play it less. I'm not sure I'm ready to stop playing it yet, but the new gunfire sounds did make that thought cross my mind.
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Deleted
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Post by Deleted on Oct 31, 2018 2:26:26 GMT
I'm not going to go over there and search for the thread, but a few months ago, I ran an analysis based on player number trends, benchmarking vs. other FTP type games over the past 6-8 years, and estimated revenue models and operating costs based on industry research. Yes, I'm a nerd. But I also do this kind of stuff on occasion in my professional life, so it wasn't that hard. Granted, I don't do it for this industry, but rather focus in manufacturing and related industries. My crude analysis (crude because a lot of data was scrubbed or unavailable due to a lot of companies being private) showed about 1-1.5 years of life left, assuming that the population trend continued, and / or no extraordinary measures were taken by WG to dramatically change either the revenue model or player population / support.. By middle of next year, latest, there will be a tipping point to maintain cost-neutral operating conditions. Of course, the shitbird WG dick suckers all nay-sayed me, called me all sorts of edgy hater names, etc. I even got a few PMs from kids that were butthurt as fuck and / or don't understand business modeling. But I still stand by my analysis. Based on the information I had available to me back in the early summer (I think that's when I did it, or maybe late spring). EDIT to add - this does not take into account additional external / industry risks. For example, competition in the same space, global econ trends, etc. Makes you wonder if the pending release of warships legends will take a large portion of the remaining players from tanks and if it's coming to console is anticipation of tanks demise or heavy player loss. I played one battle of warships in test and have since asked to drop. I still haven't gotten a response from anyone on that. I think there's going to be draw for some, but I doubt that game will have as much population and not from anything wrong with it. I honestly don't see it ever becoming as popular as World of Tanks has as a free to play game. And those who've already been around Wargaming for any length of time may be extra wary.
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CatSnipah
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Post by CatSnipah on Oct 31, 2018 3:26:10 GMT
Honestly, I kinda liked the new gun sounds. Those and the new icons & ribbons have a feel more closely resembling pc. Which is a cleaner appearance, in my opinion. Less cartoony.
I’ve not been shy regarding my declining WoTC engagement. I’ve switched some of my limited game time to PC WoWs.
Also, an interesting thought regarding Legends. It’ll suck up some of the WoT crowd, for sure...planned or unplanned.
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je55bunn1
Private
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Post by je55bunn1 on Oct 31, 2018 6:59:20 GMT
The game is a train wreck. I feel like a chair on the deck of the Titanic, and sitting on me is a musician playing the last notes as this gargantuan goes down. Jokes on them; i'm a wooden chair. I'll float... ..float away to a tropical island and start my new console game with black jack and hookers. On a serious note. Low server pop, barely disguised incompetence by the WoT Console management (updates, bugs, crew skills not working, not knowing what the hell they're talking about Aka Type 5 Japanese Medium) and this sudden rush to churn out loot boxes: won't help. All the old dregs are left at the company, all the bright sparks have left. The company itself gets terrible reviews by it's employees that have worked there. My estimate, *licks finger, holds to the wind*, about 1 to 2 years max, and Year 2 is going to be a horrible wasteland. Edit: ^ kind of a sh#$ post I made, I'm interested in the game, I support those that do play it. I fart around in Warstories now. But I'm kind of a broken reed with WoT. I do 2 or 3 pub matches, and feel really jaded. So yes, 1 to 2 full years for this game. I hope for many that it gets better and lasts longer 
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Shhhhh
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Post by Shhhhh on Oct 31, 2018 8:07:01 GMT
Makes you wonder if the pending release of warships legends will take a large portion of the remaining players from tanks and if it's coming to console is anticipation of tanks demise or heavy player loss. I played one battle of warships in test and have since asked to drop. I still haven't gotten a response from anyone on that. I think there's going to be draw for some, but I doubt that game will have as much population and not from anything wrong with it. I honestly don't see it ever becoming as popular as World of Tanks has as a free to play game. And those who've already been around Wargaming for any length of time may be extra wary. They probably figure you may try it again after an update or that a certain amount simply won't come back. There is one issue( the other testers here know lol ) that really vexes me about it, other issues that I seen mentioned are being worked on per the devs. I found my niche in the game so it will keep me playing. As far as how popular it will be, it's hard to say but I could see it having a decent run on console as long as they don't botch it too badly.
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Deleted
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Post by Deleted on Oct 31, 2018 13:19:17 GMT
They had a small update this morning. I launched it to update and then got a message about a minute later saying, 'for some reason, World of Tanks is taking too long to start'. I thought that message was hilarious.
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CatSnipah
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Catnip Commander
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Post by CatSnipah on Oct 31, 2018 14:09:09 GMT
The game is a train wreck. I feel like a chair on the deck of the Titanic, and sitting on me is a musician playing the last notes as this gargantuan goes down. Jokes on them; i'm a wooden chair. I'll float... ..float away to a tropical island and start my new console game with black jack and hookers. On a serious note. Low server pop, barely disguised incompetence by the WoT Console management (updates, bugs, crew skills not working, not knowing what the hell they're talking about Aka Type 5 Japanese Medium) and this sudden rush to churn out loot boxes: won't help. All the old dregs are left at the company, all the bright sparks have left. The company itself gets terrible reviews by it's employees that have worked there. My estimate, *licks finger, holds to the wind*, about 1 to 2 years max, and Year 2 is going to be a horrible wasteland. Edit: ^ kind of a sh#$ post I made, I'm interested in the game, I support those that do play it. I fart around in Warstories now. But I'm kind of a broken reed with WoT. I do 2 or 3 pub matches, and feel really jaded. So yes, 1 to 2 full years for this game. I hope for many that it gets better and lasts longer  I will ONLY play in a platoon. Solo is so infuriating that I nearly stroke out. I mean, I get close even when platooning, but at least there are 1-3 others I can count on and we can commiserate together.
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Snorelacks
Captain
 
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Post by Snorelacks on Oct 31, 2018 14:53:57 GMT
The game is a train wreck. I feel like a chair on the deck of the Titanic, and sitting on me is a musician playing the last notes as this gargantuan goes down. Jokes on them; i'm a wooden chair. I'll float... ..float away to a tropical island and start my new console game with black jack and hookers. On a serious note. Low server pop, barely disguised incompetence by the WoT Console management (updates, bugs, crew skills not working, not knowing what the hell they're talking about Aka Type 5 Japanese Medium) and this sudden rush to churn out loot boxes: won't help. All the old dregs are left at the company, all the bright sparks have left. The company itself gets terrible reviews by it's employees that have worked there. My estimate, *licks finger, holds to the wind*, about 1 to 2 years max, and Year 2 is going to be a horrible wasteland. Edit: ^ kind of a sh#$ post I made, I'm interested in the game, I support those that do play it. I fart around in Warstories now. But I'm kind of a broken reed with WoT. I do 2 or 3 pub matches, and feel really jaded. So yes, 1 to 2 full years for this game. I hope for many that it gets better and lasts longer  I will ONLY play in a platoon. Solo is so infuriating that I nearly stroke out. I mean, I get close even when platooning, but at least there are 1-3 others I can count on and we can commiserate together. Played solo for a bit last night to grind some silver...FFS...I even turned on game chat to amuse myself and disabled my mic...the gameplay was terrible...as usual, but the complete and utter lack of game knowledge in the higher tiers never ceases to astound me...heard a Lycan player talking about the fact that he carries 24 rounds of HE that he loads first for when he's fighting the LTs at the beginning of the battle....SMH.
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