Snorelacks
Captain
Posts: 1,779
Likes: 1,256
Console: Xbox one
Clan tag: [BNKR]
Is R35T a Skreb?: No
Date registered: Feb 14, 2016 15:32:33 GMT
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Post by Snorelacks on Mar 21, 2016 15:26:11 GMT
I've been that player that has sold my tanks as I've moved up the tiers in particular lines of tanks and it has led to me only having 33 tanks in my garage. This has also led to me having some really good crews in a handful of tanks.
I've started buying back some of the early tanks I ground through when I didn't have a clue about how to really play this game regarding mechanics and technique and I've also kept some of the more enjoyable higher tier tanks as I've moved my crew up (M103, T-54, etc.).
The problem I have is that the crews I have for these repurchased tanks and "holdovers" have virtually no skills or perks. I would consider myself a slightly better than average player, particularly after I've started to platoon and seen some of you studs in action.
I'm going to have to determine this through trial by fire, but my question is to the forum is whether player skill trumps/overcomes a lack of crew skills and perks?
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Post by JesterUSMC on Mar 21, 2016 15:32:48 GMT
It's definitely helpful to have at least 1-2 skills, mostly with 6th Sense, but I play several high tier tanks with 0 crew skills on them and still do well.
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Snorelacks
Captain
Posts: 1,779
Likes: 1,256
Console: Xbox one
Clan tag: [BNKR]
Is R35T a Skreb?: No
Date registered: Feb 14, 2016 15:32:33 GMT
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Post by Snorelacks on Mar 21, 2016 15:40:00 GMT
It's definitely helpful to have at least 1-2 skills, mostly with 6th Sense, but I play several high tier tanks with 0 crew skills on them and still do well. Jester...I may be wrong, but I put SS on first followed by either BiA or Repairs 2nd.
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Post by JesterUSMC on Mar 21, 2016 15:47:29 GMT
I train repairs, as it gives you a slight boost as it progresses. Once Repairs is done, I switch it out with SS and train repairs again. Once that's done I switch Repairs out with another skill (BiA, Mentor, etc) until I get the skills I NEED for that tank, depending on what it is (Light, Medium, etc.)
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Post by Valkyrie on Mar 21, 2016 15:49:32 GMT
I believe while crew skills can definitely heavily influence the way a player can perform, raw skill is still the most important aspect in the matter. This game for example. It's not for tooting my own horn, but to point out the fact of at the time, my T-54 didn't have 6th sense and I was halfway training repairs, TL:DR - Tank had no perks or skills, still performed In the end, I think raw skill is above everything else, perks and skills go hand-in-hand to give the player a peace of mind though, 6th sense for example can help you become much more aware of the battlefield and when to pull the fuck back, compared to detected, considering 6th works instantaneously and whenever your spotted in general, while detected has a 3 second delay and it's only for when you aim in the area the enemies are that can see you. Another thing that can change substantially is the stuff you can get away with, while as again I will say raw skill is important, track maintenance and repairs can save your life, and tanks without them feel painful as shit if you try to repair the tracks, you can get your tracks up within 2-3 seconds, compared to what feels like 10 seconds, time is important. TL;DR - Raw skill is the main card, skills and perks give you peace of mind and survivability for mistakes you can make.
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Snorelacks
Captain
Posts: 1,779
Likes: 1,256
Console: Xbox one
Clan tag: [BNKR]
Is R35T a Skreb?: No
Date registered: Feb 14, 2016 15:32:33 GMT
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Post by Snorelacks on Mar 21, 2016 16:09:58 GMT
I believe while crew skills can definitely heavily influence the way a player can perform, raw skill is still the most important aspect in the matter. This game for example. It's not for tooting my own horn, but to point out the fact of at the time, my T-54 didn't have 6th sense and I was halfway training repairs, TL:DR - Tank had no perks or skills, still performed In the end, I think raw skill is above everything else, perks and skills go hand-in-hand to give the player a peace of mind though, 6th sense for example can help you become much more aware of the battlefield and when to pull the fuck back, compared to detected, considering 6th works instantaneously and whenever your spotted in general, while detected has a 3 second delay and it's only for when you aim in the area the enemies are that can see you. Another thing that can change substantially is the stuff you can get away with, while as again I will say raw skill is important, track maintenance and repairs can save your life, and tanks without them feel painful as shit if you try to repair the tracks, you can get your tracks up within 2-3 seconds, compared to what feels like 10 seconds, time is important. TL;DR - Raw skill is the main card, skills and perks give you peace of mind and survivability for mistakes you can make. Thank you for the response Major.
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Post by Valkyrie on Mar 21, 2016 16:33:14 GMT
I believe while crew skills can definitely heavily influence the way a player can perform, raw skill is still the most important aspect in the matter. This game for example. It's not for tooting my own horn, but to point out the fact of at the time, my T-54 didn't have 6th sense and I was halfway training repairs, TL:DR - Tank had no perks or skills, still performed In the end, I think raw skill is above everything else, perks and skills go hand-in-hand to give the player a peace of mind though, 6th sense for example can help you become much more aware of the battlefield and when to pull the fuck back, compared to detected, considering 6th works instantaneously and whenever your spotted in general, while detected has a 3 second delay and it's only for when you aim in the area the enemies are that can see you. Another thing that can change substantially is the stuff you can get away with, while as again I will say raw skill is important, track maintenance and repairs can save your life, and tanks without them feel painful as shit if you try to repair the tracks, you can get your tracks up within 2-3 seconds, compared to what feels like 10 seconds, time is important. TL;DR - Raw skill is the main card, skills and perks give you peace of mind and survivability for mistakes you can make. Thank you for the response Major. No problem mate.
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Shere Khan
Corporal
Starshina
Posts: 116
Likes: 31
Console: Xbox
Preferred server: East
Clan tag: CRY
Is R35T a Skreb?: Yes
Mini-Profile Name Color: 75640a
Mini-Profile Text Color: 75640a
Date registered: Feb 13, 2016 17:49:30 GMT
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Post by Shere Khan on Mar 21, 2016 18:48:33 GMT
Basically agreeing with Fulcrum here. Skills enhance a players inherent ability, not make them good. A bad player isn't going to perform well just because he has all the skills, and likewise a good player isn't going to perform poorly just because he has no skills. Sure he could have done better with skills but the lack of doesn't stop him from doing well.
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Post by Cap'nKaitoGhost on Mar 22, 2016 2:22:25 GMT
You don't need skills to do well. However, they do help. The Big 3 are 6th Sense, BiA, and Repairs. If you've got those on your crew, you're pretty much set.
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thestallionmang
Private
Jabroni
Posts: 56
Likes: 14
Console: Xbox 360 & One
Preferred server: West
Is R35T a Skreb?: Yes
Date registered: Feb 15, 2016 10:59:48 GMT
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Post by thestallionmang on Mar 22, 2016 7:42:59 GMT
I do a lot better with 5+ skilled crews. I got the type 64 that had a no skill crew, it was the first time in eight months I had no 6th sense I found out how much I use it.
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robot99
Corporal
Superpotato
New GT - R0B0T99
Posts: 100
Likes: 38
Console: Xbox 360 & One
Preferred server: East
Clan tag: [BNKR]
Is R35T a Skreb?: Yes
Date registered: Feb 17, 2016 9:59:54 GMT
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Post by robot99 on Mar 22, 2016 9:01:22 GMT
Aw gawd... the agony of playing Type 59 with 0 skill crew. Now at 2.5 skills (SS, BiA, training Repair) and already its much more enjoyable.
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deni3d
Recruit
Posts: 37
Likes: 3
Date registered: Feb 14, 2016 6:08:17 GMT
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Post by deni3d on Mar 23, 2016 8:33:50 GMT
I don't get any skills until after my 2nd since I always go mentor/bia 1st. It definitely helps but isn't required to do well.
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Deleted
Deleted Member
Posts: 0
Likes:
Date registered: May 3, 2024 14:15:43 GMT
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Post by Deleted on Mar 23, 2016 13:54:34 GMT
I'd have to say about 90-95% is the player, though some of the skills can certainly help quite a bit in some tanks (e.g., an E-75 with Repairs and Track Mechanic can fix a track at the speed of LOL). For me personally, I won't run a tank above tier VI without at least 6th sense (which is why I have two tier VIIIs with no crews right now ). Sure, I might rely on that one too much, but I'm just too much of a scrub to play higher tiers without it.
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Snorelacks
Captain
Posts: 1,779
Likes: 1,256
Console: Xbox one
Clan tag: [BNKR]
Is R35T a Skreb?: No
Date registered: Feb 14, 2016 15:32:33 GMT
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Post by Snorelacks on Mar 23, 2016 16:39:56 GMT
I'd have to say about 90-95% is the player, though some of the skills can certainly help quite a bit in some tanks (e.g., an E-75 with Repairs and Track Mechanic can fix a track at the speed of LOL). For me personally, I won't run a tank above tier VI without at least 6th sense (which is why I have two tier VIIIs with no crews right now ). Sure, I might rely on that one too much, but I'm just too much of a scrub to play higher tiers without it. TKE...I'm with you on the SS...I feel naked without it!
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bluescrewdriver
Corporal
Posts: 139
Likes: 13
Console: Xbox
Date registered: Feb 20, 2016 3:56:54 GMT
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Post by bluescrewdriver on Mar 24, 2016 1:01:13 GMT
crew skills dont really matter asmuch as player skill till you meet a player in the same tank as you who is as skilled/lucky as you then they can tip the game in favour of the player with most skills. deadeye bia and repairs if 1 has and the other dont then its not a fair fight.
i keep some lower tier tanks as trainers to prep crews for when needed. came in handy for the new brit td line and im preping a crew for the jap heavys.
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Geordie Scout
Recruit
Posts: 26
Likes: 4
Console: Xbox
Preferred server: EU
Date registered: Mar 22, 2016 15:38:51 GMT
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Post by Geordie Scout on Mar 24, 2016 11:21:58 GMT
I'd have to say about 90-95% is the player, though some of the skills can certainly help quite a bit in some tanks (e.g., an E-75 with Repairs and Track Mechanic can fix a track at the speed of LOL). For me personally, I won't run a tank above tier VI without at least 6th sense (which is why I have two tier VIIIs with no crews right now ). Sure, I might rely on that one too much, but I'm just too much of a scrub to play higher tiers without it. TKE...I'm with you on the SS...I feel naked without it! I'm the same.
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