Post by Owl on Mar 5, 2016 23:16:46 GMT
The Batchat is a very unique tank, and therefore has a unique playstyle. Welcome to the tier 10 light tank, the Batmobile 25T baguette launcher.

The armor, well it has none. No real point putting an armor model in here, everything will pen you, any bounces are just pure RNG luck. But this is actually good, armor means weight, and without it you weigh less then a lot of light tanks.
Now because you weigh only 25 tons and have 720 horsepower means you have some pretty good acceleration, 28.5 hp/t which is very impressive for a tier 10. Top speed is 65km/h, and yes you do often maintain this speed in a straight line and reach it rather quickly. Mobility is one of your 3 main strengths.
The gun is absolutely deadly. At the surface it looks like shit, low pen for a tier 10 medium(259), meh accuracy(0.37), long aimtime(2.70) and low RoF(5.89). But what they do not show here is what makes the gun good, it has a 5 shot autoloader with 1950 clip potential. This allows you to take a majority of any tank's health away if you don't outright clip them. Downside is the time it takes to shoot your clip, with 2.7 seconds per shell you're sitting just around 11 seconds to dump the whole clip, and then 37 seconds (on my setup) to reload the clip back.
Now the third strength of the Batchat. Your camo and view range capabilities. Second highest camo of tier 10 meds, only being beaten by the Object 430. View range of 400 is standard at tier 10. But you can increase this to over 500 with the right skills and equipment. You will outspot a majority of tanks, only tanks camping with binocs and camo net will beat you here.
Now as you can see here the Batchat very much looks like an up-gunned light tank, and that's exactly what it is and how it should be played.
To start the match look over both teams. Do they have a bunch of mediums? If they do you better watch your ass because they will hunt you down if you get caught reloading.
Do they only have a couple mediums? Perfect, take an aggressive medium spot early and try to put a clip into one of them then run away laughing.
Does your team have a bunch of arty and TDs and it's an open map? You are now a scout, keep everybody spotted with your mobility and camo.
General strategy
The first minute of the game the map is yours, you're the fastest tank on the battlefield and you will outspot everything trying to move into position. Get some good early scouting runs in, I am typically very aggressive at the start but have an escape plan pre-determined. See where the enemy team is going, try and get a clip out on the exposed tanks, but only if it's at no cost to yourself. Your health pool is your most valuable asset.
After the first minute, fall back and support. You can typically stay invisible 300-350m from the front line and put some shots in to help, pay attention to the map and keep track of the enemy team during this stage. If you see any sort of opening to get safe side shots, or pounce on a lone tank, take it. Remember to save your health still, as it is probably the most valuable out of the entire team for the following reason.
Late game. You are a god here, everybody is scared of the batchat assassin at this point. Most tanks are damaged and more then half the enemy team is dead, meaning there are tanks without support and you can clip them out. Here is where your health is the deadliest, see that E-100 on half health there? You can now eliminate him from the field while only receiving 750 damage in return at worst. That's if he manages to even spot or actually hit you.

How to setup the tank. We're gunna pimp your ride.
The goal is to improve the strengths. Camo, view range and gun.
Equipment.
Vertical Stabilizer, shooting on the move almost entirely what you do so we want this for sure.
Vents, helps everything.
Optics, view range buff y'all.
Consumables.
Large Med Kit, batchat bleeds crew, this will help a lot.
Small Repair Kit, only thing that will ever break is your tracks.
Food, you rarely catch on fire and you need the buff to everything else.
Ammo.
See that lovely APCR round it gets? That's all you will ever use. The Batchat only carries 30 rounds of ammo. You don't want to end up with partial clips late game.
Also the HEAT sucks, you can't see it but the velocity is extremely low, making it hard to hit targets at range. There is also HEAT's dislike of spaced armor, tracks are spaced armor, you are mostly shooting tanks from the side. So HEAT=NO.
Make sure to throw some paint on your bitching ride, staying invisible is the Bat's specialty.
Conclusion.
The Batchat is an asshole, and that's a good thing. Abusing game mechanics and punishing bad play from the enemy will lead you to success with this tank.
What's scarier than a single batchat? A batchat in a wolfpack with other fast mediums or even more batchats
Edit: Completely forgot about crew skills so here it is.
Here is my crew I run. I am setup to abuse camo mechanics with camo and view range perks, reduce bloom with driving perks, and increase survivability with firefighting, repairs, track mechanic, clutch breaking being trained and then pain tolerance and safe stowage to come later.

Perks listed in order for clarity: Camouflage, Sixth Sense, Snap Shot, Brothers in Arms, Smooth Ride, Recon, Situational Awarenes, Silent Driving, Muffled Shot, Track Mechanic, Firefighting, Repairs. (Clutch Breaking in training)
I did not research them in this order since the crew has been changed around a couple times.
I started out with SS, BIA, Smoothride, snapshot plus camo/view range perks, from there I have just trained others as I saw fit.
Edit: I just realized I forgot to mention one of the main reasons the batchat is so great. It is one of the few tanks in the game that xan operate without any team support effectively. Its camo, view range and mobility let it win most vision games and escape if needed amd the burst damage let it clip out lone enemys it encounters.

The armor, well it has none. No real point putting an armor model in here, everything will pen you, any bounces are just pure RNG luck. But this is actually good, armor means weight, and without it you weigh less then a lot of light tanks.
Now because you weigh only 25 tons and have 720 horsepower means you have some pretty good acceleration, 28.5 hp/t which is very impressive for a tier 10. Top speed is 65km/h, and yes you do often maintain this speed in a straight line and reach it rather quickly. Mobility is one of your 3 main strengths.
The gun is absolutely deadly. At the surface it looks like shit, low pen for a tier 10 medium(259), meh accuracy(0.37), long aimtime(2.70) and low RoF(5.89). But what they do not show here is what makes the gun good, it has a 5 shot autoloader with 1950 clip potential. This allows you to take a majority of any tank's health away if you don't outright clip them. Downside is the time it takes to shoot your clip, with 2.7 seconds per shell you're sitting just around 11 seconds to dump the whole clip, and then 37 seconds (on my setup) to reload the clip back.
Now the third strength of the Batchat. Your camo and view range capabilities. Second highest camo of tier 10 meds, only being beaten by the Object 430. View range of 400 is standard at tier 10. But you can increase this to over 500 with the right skills and equipment. You will outspot a majority of tanks, only tanks camping with binocs and camo net will beat you here.
Now as you can see here the Batchat very much looks like an up-gunned light tank, and that's exactly what it is and how it should be played.
To start the match look over both teams. Do they have a bunch of mediums? If they do you better watch your ass because they will hunt you down if you get caught reloading.
Do they only have a couple mediums? Perfect, take an aggressive medium spot early and try to put a clip into one of them then run away laughing.
Does your team have a bunch of arty and TDs and it's an open map? You are now a scout, keep everybody spotted with your mobility and camo.
General strategy
The first minute of the game the map is yours, you're the fastest tank on the battlefield and you will outspot everything trying to move into position. Get some good early scouting runs in, I am typically very aggressive at the start but have an escape plan pre-determined. See where the enemy team is going, try and get a clip out on the exposed tanks, but only if it's at no cost to yourself. Your health pool is your most valuable asset.
After the first minute, fall back and support. You can typically stay invisible 300-350m from the front line and put some shots in to help, pay attention to the map and keep track of the enemy team during this stage. If you see any sort of opening to get safe side shots, or pounce on a lone tank, take it. Remember to save your health still, as it is probably the most valuable out of the entire team for the following reason.
Late game. You are a god here, everybody is scared of the batchat assassin at this point. Most tanks are damaged and more then half the enemy team is dead, meaning there are tanks without support and you can clip them out. Here is where your health is the deadliest, see that E-100 on half health there? You can now eliminate him from the field while only receiving 750 damage in return at worst. That's if he manages to even spot or actually hit you.

How to setup the tank. We're gunna pimp your ride.
The goal is to improve the strengths. Camo, view range and gun.
Equipment.
Vertical Stabilizer, shooting on the move almost entirely what you do so we want this for sure.
Vents, helps everything.
Optics, view range buff y'all.
Consumables.
Large Med Kit, batchat bleeds crew, this will help a lot.
Small Repair Kit, only thing that will ever break is your tracks.
Food, you rarely catch on fire and you need the buff to everything else.
Ammo.
See that lovely APCR round it gets? That's all you will ever use. The Batchat only carries 30 rounds of ammo. You don't want to end up with partial clips late game.
Also the HEAT sucks, you can't see it but the velocity is extremely low, making it hard to hit targets at range. There is also HEAT's dislike of spaced armor, tracks are spaced armor, you are mostly shooting tanks from the side. So HEAT=NO.
Make sure to throw some paint on your bitching ride, staying invisible is the Bat's specialty.
Conclusion.
The Batchat is an asshole, and that's a good thing. Abusing game mechanics and punishing bad play from the enemy will lead you to success with this tank.
What's scarier than a single batchat? A batchat in a wolfpack with other fast mediums or even more batchats
Edit: Completely forgot about crew skills so here it is.
Here is my crew I run. I am setup to abuse camo mechanics with camo and view range perks, reduce bloom with driving perks, and increase survivability with firefighting, repairs, track mechanic, clutch breaking being trained and then pain tolerance and safe stowage to come later.

Perks listed in order for clarity: Camouflage, Sixth Sense, Snap Shot, Brothers in Arms, Smooth Ride, Recon, Situational Awarenes, Silent Driving, Muffled Shot, Track Mechanic, Firefighting, Repairs. (Clutch Breaking in training)
I did not research them in this order since the crew has been changed around a couple times.
I started out with SS, BIA, Smoothride, snapshot plus camo/view range perks, from there I have just trained others as I saw fit.
Edit: I just realized I forgot to mention one of the main reasons the batchat is so great. It is one of the few tanks in the game that xan operate without any team support effectively. Its camo, view range and mobility let it win most vision games and escape if needed amd the burst damage let it clip out lone enemys it encounters.