zulucalm
Corporal
Posts: 184
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Date registered: Feb 13, 2016 19:43:40 GMT
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Post by zulucalm on Feb 26, 2016 12:49:42 GMT
Another few questions on tracking.
How 'easy' is it to track a tank when you're facing them and should you fire at the track or a little to the left or right of the track so to speak?
Another question on tracking I have is whether the 'method' or possibility of tracking (sometimes called de-tracking) changes depending on the tank?
Up to now I've tended to aim for the drive wheel on either the front or back but recently watched a video which implied that on the Type 59, having more open wheels a shot on any of the wheels would work. Is that true?
I assume that some tanks are more difficult to track than others and wondered how much this was the case and if you had any examples.
I've found tracking tanks at an angle to be rewarding and wondered how others did that as well. I tend to aim slightly inside on the lower hull at the furtherest track.
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RagingxMarmoset
Captain
Potatoe at Arms
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Console: Xbox
Is R35T a Skreb?: Yes
Date registered: Feb 13, 2016 23:24:13 GMT
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Post by RagingxMarmoset on Feb 26, 2016 15:50:42 GMT
I try to shoot the drive wheel. I'm sometimes rewarded with damage and a busted track.
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Post by Three Snowshoes on Feb 26, 2016 17:02:34 GMT
The front and read bogeys are what I aim for. As stated above, you can sometimes both track the tank, and pen it. The moment I track one side, I track the other.
If you're in a situation where you have friendly tanks along side you, I always track first so we c. ean keep a tank still and dispatch him quickly. This is especially true of TD's with no turret and big guns. If you can keep one of those fuckers from turning their gun on you, you're way ahead of the game. The reason too that I'll try to track both sides of the tank, is because I anticipate or assume more times than not that as soon as I track them, they're going to use a repair kit. I want them to burn their kit and track them again. Also, once they're tracked again, I try to aim for parts of the tank where I know they're most likely to catch fire, or take on engine damage.
If I'm in a one one one situation, I may not have the luxury of burning a shot or two on tracks while the other guy's busy landing penetrating shots on me.
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giaka
Corporal
GrandpaTanker
Posts: 123
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Console: Xbox One
Preferred server: West
Clan tag: WTAF
Is R35T a Skreb?: Yes
Date registered: Feb 22, 2016 18:39:54 GMT
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Post by giaka on Feb 26, 2016 22:56:20 GMT
I try to shoot the drive wheel. I'm sometimes rewarded with damage and a busted track. Yeap it seems like the drive wheel shots almost always give damage + blows the track.
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Skankhunt42
Sergeant
Sir Longrod Von Hugendong
Posts: 495
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Date registered: Feb 13, 2016 22:37:26 GMT
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Post by Skankhunt42 on Feb 26, 2016 23:35:50 GMT
Tracking big TDs is a solid strategy. Last night in my Jagdtiger 8.8 I used my rate of fire to keep a T28 tracked with his broadside to the rest of my team, it was pretty great.
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bluescrewdriver
Corporal
Posts: 139
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Console: Xbox
Date registered: Feb 20, 2016 3:56:54 GMT
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Post by bluescrewdriver on Feb 27, 2016 3:06:46 GMT
tracks have a hp pool just like any other module, if the type59 is so easy to track then i guess its pool is low, but thats just a guess.
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awakening
Recruit
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Date registered: Feb 19, 2016 17:51:04 GMT
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Post by awakening on Feb 27, 2016 9:10:18 GMT
The most reliable method of tracking a tank is to shoot it in either the front or rear drivewheel or shoot them from either the back or front, as these are guaranteed critical hits on every tank.
Typically very low-caliber guns (sub 88 mm) will take two or three shots to take the tracks off whereas higher caliber guns will almost always take the tracks off in one hit if you manage a critical hit on the tracks.
All tanks have a different amount of track HP and thickness (mm). Tanks with a general large amount of armor will usually have thick tracks with a lot of HP, preventing small caliber guns from taking them of with one hit. Tanks like lights, mediums, and artillery can be de-tracked more reliably with a single shell since they more often than not are on the low-end of track HP and thickness.
You can also de-track a tank in other locations of the track. The four areas mentioned are recommended because they're the easiest to hit, but there are definitely other areas. For instance, hitting the treads directly from a side-view will take them off just as well as a shot the the drive wheel assuming that both hit. Some tanks have other areas on their suspension that will take the tracks off, but there's no point in learning about them. Shoot for the universal areas.
Another thing I want to add is that all tanks take a different amount of time to put their tracks on and even though a base value is bad, things such as repairs, track mechanic, and BIA on the crew and food and vents on the tank can improve the track repair speed. Because of this, if you're in close quarters, I'd recommend staying to the rear-side of a tank and continually shooting through its rear drivewheel and side armor simultaneously as to track and do damage at the same time. It's better to be at the rear so that you have a better chance of avoiding the front of a TD if its track repair speed is quicker than your gun reloads.
If you have any other questions, I'll gladly answer them.
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zulucalm
Corporal
Posts: 184
Likes: 48
Date registered: Feb 13, 2016 19:43:40 GMT
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Post by zulucalm on Feb 28, 2016 10:14:32 GMT
The most reliable method of tracking a tank is to shoot it in either the front or rear drivewheel or shoot them from either the back or front, as these are guaranteed critical hits on every tank. Typically very low-caliber guns (sub 88 mm) will take two or three shots to take the tracks off whereas higher caliber guns will almost always take the tracks off in one hit if you manage a critical hit on the tracks. All tanks have a different amount of track HP and thickness (mm). Tanks with a general large amount of armor will usually have thick tracks with a lot of HP, preventing small caliber guns from taking them of with one hit. Tanks like lights, mediums, and artillery can be de-tracked more reliably with a single shell since they more often than not are on the low-end of track HP and thickness. You can also de-track a tank in other locations of the track. The four areas mentioned are recommended because they're the easiest to hit, but there are definitely other areas. For instance, hitting the treads directly from a side-view will take them off just as well as a shot the the drive wheel assuming that both hit. Some tanks have other areas on their suspension that will take the tracks off, but there's no point in learning about them. Shoot for the universal areas. Another thing I want to add is that all tanks take a different amount of time to put their tracks on and even though a base value is bad, things such as repairs, track mechanic, and BIA on the crew and food and vents on the tank can improve the track repair speed. Because of this, if you're in close quarters, I'd recommend staying to the rear-side of a tank and continually shooting through its rear drivewheel and side armor simultaneously as to track and do damage at the same time. It's better to be at the rear so that you have a better chance of avoiding the front of a TD if its track repair speed is quicker than your gun reloads. If you have any other questions, I'll gladly answer them. Wow and many thanks, your post is very helpful. Answers a number of things I'd been wondering about Brilliant. As you say if I have more questions about this, I'll add them here.
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imhidingshh
Captain
Duty Pirate
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Date registered: Feb 13, 2016 18:37:24 GMT
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Post by imhidingshh on Feb 28, 2016 19:38:15 GMT
Also, if it's a T95 you're shooting at, aim between the two tracks and it'll do damage and track them. (Unless they've changed it)
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