Shhhhh
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Posts: 1,318
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Date registered: Feb 21, 2016 4:21:27 GMT
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Post by Shhhhh on Jun 24, 2020 9:27:54 GMT
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Major Englush
Sergeant
Posts: 367
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Is R35T a Skreb?: Yes
Date registered: Feb 22, 2017 15:11:28 GMT
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Post by Major Englush on Jun 24, 2020 15:11:02 GMT
It is damn near 100% impossible to balance air units in a game centered around surface combat. There is a reason battleships no longer exist.
Basically, they will either wreck all they see, or be so under-powered that only sadists play them. And given that it is WG, who the hell knows which way it will go. lol
That being typed, part of the CV rebork on PC was to test mechanics for console controllers. They'll be super-easy to pick up, and maybe they'll alter the spotting mechanics and rocket damage to DDs that make them so ebola on PC. Doubt it, but I hope for y'all's sake they do.
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Shhhhh
Captain
Posts: 1,318
Likes: 634
Date registered: Feb 21, 2016 4:21:27 GMT
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Post by Shhhhh on Jun 24, 2020 16:26:50 GMT
It is damn near 100% impossible to balance air units in a game centered around surface combat. There is a reason battleships no longer exist. Basically, they will either wreck all they see, or be so under-powered that only sadists play them. And given that it is WG, who the hell knows which way it will go. lol That being typed, part of the CV rebork on PC was to test mechanics for console controllers. They'll be super-easy to pick up, and maybe they'll alter the spotting mechanics and rocket damage to DDs that make them so ebola on PC. Doubt it, but I hope for y'all's sake they do. the thing I find funny is all the supposed “ PC “ refugees are acting surprised they are being added.
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Post by Cap'nKaitoGhost on Jun 24, 2020 18:43:22 GMT
Yeah, have fun with that cancer bullshit.
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Shhhhh
Captain
Posts: 1,318
Likes: 634
Date registered: Feb 21, 2016 4:21:27 GMT
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Post by Shhhhh on Jun 24, 2020 19:54:44 GMT
Kaito
I don’t see it to be an issue honestly
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Major Englush
Sergeant
Posts: 367
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Console: Xbox
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Is R35T a Skreb?: Yes
Date registered: Feb 22, 2017 15:11:28 GMT
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Post by Major Englush on Jun 24, 2020 21:27:31 GMT
Out of 19 non-pinned threads on the PC forums, 8 are about CVs,including a video by a CC highlighting how high tier DDs are all but unplayable.
They are the reason I rarely play. It's just not fun being perma-spotted by planes that can attack you with impunity over and over again unless you are a 100% AA spec USN or RN cruiser.
And lower tiers get to face CVs despite some boats having LITERALLY NO AA. Nothing. None. At fucking all. Not even the crew on deck lobbing potatoes.
So, again, I hope for the Legends players that they do ... something different. Otherwise they'll kill off a game that is barely even alive.
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Ron James Dio
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Date registered: Mar 29, 2016 12:57:01 GMT
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Post by Ron James Dio on Jun 24, 2020 22:26:35 GMT
The rework was a huge step back in the interaction between CV's and surface ships. The closest to balanced that CV's ever were was in the RTS days, when surface ships of basically all tiers had some ability to defend themselves. CV's had a lot longer reload on each squadron and a finite hanger capacity. Each full squadron of planes for the CV got a single attack run then had to fly back to the carrier to reload for up to 1 min and 45 seconds each. Low tier carriers usually had around 36 planes in their hangers, so any losses of any type of plane were devastating. You could easily run out of torpedo planes permanently for the game because you had a squadron of 4 with 4 in reserve. Once they were done, that was it. So every 2 minutes someone on the map would be attacked by a few squadrons, or a few ships at once. Once that run was over it was another 2 or so minutes to the next attack. Cv's attacks in the rework are near constant, each squad can attack 3 times and you can have a new swuadron already at the target ship within 45 seconds of the last one ending.
There is also no CV fighter support in this iteration. It was rewarding in the RTS days to use your fighters to fend off air attacks on your teammates, defending them from the enemy carrier, but they destroyed that ability by removing fighters and making them a limited consumable with a short action radius and time. If an enemy carrier is focusing you, you have to hope that your AA is good enough, or you are basically helpless against them.
AA recieved many alterations over the course of the rework, most of which screwed it up completely, and AA is a shadow of its former self, universally regarded as worse in all aspects with the Defensive AA fire consumable regarded as useless by most CC's. Even a dedicated American AA cruiser specced with full AA build with not stop a CV air attack, only shooting down significant numbers after the drop has occured. No matter your level of AA you will still be hit by attacks from a competent CV captain.
Pre-rework AA cruisers and some BB's were a no fly zone for planes, the squadron's would instantly melt like they flew into the side of a mountain.
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Shhhhh
Captain
Posts: 1,318
Likes: 634
Date registered: Feb 21, 2016 4:21:27 GMT
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Post by Shhhhh on Jun 24, 2020 23:55:06 GMT
Call me overly optimistic ( rare for me lol).
Supposedly they are going to take their time with it just like PC🤣
Seriously though there will be a lot of push to keep the aircraft numbers limited, time in air limited amongst other things that are vexing to PC players.
If it don’t work, a lot of players myself included will leave. Just need to find something else.
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Major Englush
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Posts: 367
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Console: Xbox
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Is R35T a Skreb?: Yes
Date registered: Feb 22, 2017 15:11:28 GMT
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Post by Major Englush on Jun 25, 2020 15:58:54 GMT
I truly hope they don't completely fuck it up. While I didn't like Legends (I found the camera and aim controls wonky, and the inability to map my own buttons a turn off) it's a great option for those who don't have a good PC, and is at least historically accurate in terms of the boats in the game (i.e., not a ton of paper ships).
Crossing my fingers for y'all. :-)
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Ron James Dio
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Date registered: Mar 29, 2016 12:57:01 GMT
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Post by Ron James Dio on Jun 25, 2020 17:24:29 GMT
Don't get me wrong, I do NOT believe CV's should be removed from the game. There IS a place for them in game, in my opinion. The entire class and AA system needs another complete rework in order for it to function properly. It will take more than a few small patches and tweaks to return some semblance of balance to the class.
It felt, right from the get go, that the whole purpose of the rework was to make CV's work on consoles and controllers despite what the developers say. There is no other explanantion (in my mind) for why they would so drastically alter a whole class of ships. Everything about the new class screams testing grounds for consoles.
Unfortunately,AA was a victim of the changes. During the course of all the hotfixes the balance of power between AA and CV's swung wildly either side. One patch CV's would be useless due to AA being overpowered, the next you had the Flying Shimakaze with squadrons of planes firing walls of torpedos long distance without being detected.
Eventually the developers gave up trying to get a functional system and they ended their meddling, leaving the whole situation in a sort of limbo, where AA is more for making you feel good than shooting down planes and the average CV is mostly impotent, having little impact on the game's outcome.
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Shhhhh
Captain
Posts: 1,318
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Date registered: Feb 21, 2016 4:21:27 GMT
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Post by Shhhhh on Jun 25, 2020 17:47:41 GMT
The 2 things I would like to see would be
CV’s can be deplaned
Squadrons/aircraft have limited flight time. One squadron should not be able to spend an entire match perma spotting.
Doubt it will happen but that’s what i would like to see
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