You got hotel Yamato, Grofer kurfurst, and Alaska to choose from.
Alaska is a legendary ship!? Wierd. For ease of use and flexability I'd go for her I guess.
Yamato is big, with big, loud guns. She is known to every player in every game you play as the " most powerful guns in the game" so you will be focused by every single enemy ship every time you are spotted. You will be burned to the waterline by an absurdly overwhelming rain of HE shells that you cannot avoid, from ships that you probably can't see, and every torpedo on the enemy team will be fired your way in massive undodgeable walls. While this is happening you will get to fire every 25 seconds, miss 5/8 of your shells due to dispersion, and the 3 you DO hit with each salvo will overpen every target you hit 85% of the time. Broadside enemy Battleship? 2 overpens. Angled enemy heavy cruiser? 1 overpen and 2 zero damage "pens".
The GK is just a "mobile" bonfire. Biggest and least maneuverable ship in the game. Her claim to fame is her secondary battery, but if you get in range to use it less than 15 minutes into a battle you are going to die a horrible painful death to HE and fires. She burns like a piece of tissue paper soaked in gasoline. Her guns are plentiful but dispersion is worse than Yamato and she can't "overpen any ship in the game" like Yam can.
I'd go with Alaska, I gues sis what I'm trying to say.
Alaska seems like the most versatile from what I’ve read and seen on YouTube.
Will likely be my first pick
It's a solid choice. Don't get me wrong, I've had some awesome games in my Yamato. They are just few and far between and you have to work pretty damn hard to get good games in her, unlike Conq or Thunderer. Dispersion trolls you as badly as your guns troll the enemies. Her armor is solid until its not (HE spam and her infamous turret cheek weakspot)
I don't have GK yet but I've massacred my fair share of them. Too easy, and tempting, to try and overextend too early. She demands good map awareness and constant vigilance, great decision making on the fly. You have to know when to push the minute the opportunity arises and how far to run when you do.
Alaska has great guns with excellent accuracy and improved pen angles on her AP. She has great armor protection for a cruiser and a solid HP pool which is very forgiving. She also has Radar, which will cause all kinds of problems for enemy ships no matter the class, but especially DD's. She is more maneuverable than a BB, with great range on her guns too. She is a solid all around ship which is very forgiving and can be a monster in the right hands.
Post by Major Englush on May 20, 2020 11:47:06 GMT
I'm saving up my free XP on PC boats to get the Alaska. 'Tis a strong boat. BB guns but with better accuracy...the ability shrug off shots without your cit getting hit...you can blap cruisers, burn BBs, ruin the days of DDs thanks to radar, and tell CVs to fuck off. What's not to like?
The GK is good when people don't do idiotic secondary builds and instead go full tank mode. The secondaries are only useful late game anyway, as trying to get them firing early just gets ya burned like Deadpool, but without the ability to survive it. (Tirpitz is the same way, though it is hilarious in co-op thanks to torps).
Yammy is ... well, the Yammy. It either overpens or devs strikes. Though, as a cruiser main, they seem to do the latter to me all the damn time, so not sure why Dio is bitching. Honestly, though, I've never played one, but I see them either wreck face or die with 20k damage. There's no, like, just 80k avg. damage Yammy players out there -- they either average 30k damage or 150k a game. It's odd.
As far as the console version of the game goes, I gave it a shot and ... it's terrible.
The camera is gawd fucking awful, the aiming reticle looks like it was designed by Fisher Price, the inability to map your own buttons is absurd, and the whole thing has been dumbed down to such a level that I felt personally insulted as a console gamer. Once again, Wargaming has decided that "HURR DURR CONSUL PLEYERZ R TEH DUMBZ!!!!111" and ruined what could have been an amazing addition to their stable of games.
All they had to do was basically port the PC version, with a few tweaks (e.g., starting with premium consumables for all, like they now have on PC) and -- BAM! -- the cash would have rolled in—and that's just from former WoT console players who have been DYING for boats to come to their Xboxes and PS4s.