Post by Cap'nKaitoGhost on Oct 10, 2019 23:40:10 GMT
British cruiser London, tier VI
Hit points — 34600. Plating — 16 mm.
Main battery — 4x2 203 mm. Firing range — 13.4 km. Maximum HE shell damage — 2850. Chance to cause fire — 15%. HE initial velocity — 855 m/s. Maximum AP shell damage — 4550. AP initial velocity — 855 m/s. Reload time — 15.0 s. 180 degree turn time — 22.5 s. Maximum dispersion — 125 м. Sigma — 2.00.
Torpedo tubes — 2x4 533 mm. Maximum damage — 15733. Range — 7.0 km. Speed — 59 kt. Reload time — 106 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.2 km. An option to launch individual torpedoes is available.
AA defense: 15x1 20.0 mm, 4x2 102.0 mm, 2x8 40.0 mm.
AA defense short-range: continuous damage per second — 130, hit probability — 85 %, action zone 0.1–2.0 km;
AA defense mid-range: continuous damage per second — 77, hit probability — 90 %, action zone 0.1–2.5 km;
AA defense long-range: continuous damage per second — 98, hit probability — 90 %, action zone 0.1–5.8 km;
Number of explosions in a salvo — 4, damage within an explosion — 1260, action zone 3.5–5.8 km.
Maximum speed — 32.2 kt. Turning circle radius — 710 m. Rudder shift time — 7.8 s. Surface detectability — 12.1 km. Air detectability — 6.6 km. Detectability after firing main guns in smoke — 6.8 km.
Available consumables:
1 slot — Damage Control Party
2 slot — Repair Party (Duration time 10 s; HP per second 346; reload time 120 (80) s; Charges 1 (2))
3 slot — Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))
4 slot — Smoke Generator (Duration time 15 s; smoke dispersion time 99 s; reload time 240 (160) s; charges 2 (3); radius 600 m)
British cruiser Hawkins, tier V
Hit points — 32200. Plating — 13 mm.
Main battery — 7x1 190 mm. Firing range — 13.9 km. Maximum HE shell damage — 2650. Chance to cause fire — 13%. HE initial velocity — 844 m/s. Maximum AP shell damage — 4050. AP initial velocity — 844 m/s. Reload time — 13.0 s. 180 degree turn time — 18.0 s. Maximum dispersion — 129 м. Sigma — 2.00.
Torpedo tubes — 2x2 533 mm. Maximum damage — 15733. Range — 7.0 km. Speed — 59 kt. Reload time — 53 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.2 km. An option to launch individual torpedoes is available.
AA defense: 4x4 12.7 mm, 4x4 40.0 mm, 4x2 102.0 mm.
AA defense short-range: continuous damage per second — 21, hit probability — 85 %, action zone 0.1–1.5 km;
AA defense mid-range: continuous damage per second — 126, hit probability — 90 %, action zone 0.1–2.5 km;
AA defense long-range: continuous damage per second — 60, hit probability — 90 %, action zone 0.1–5.8 km;
Number of explosions in a salvo — 2, damage within an explosion — 1050, action zone 3.5–5.8 km.
Maximum speed — 30.0 kt. Turning circle radius — 640 m. Rudder shift time — 9.1 s. Surface detectability — 12.6 km. Air detectability — 6.4 km. Detectability after firing main guns in smoke — 6.9 km.
Available consumables:
1 slot — Damage Control Party
2 slot — Repair Party (Duration time 28 s; HP per second 161; reload time 120 (80) s; charges 2(3))
3 slot — Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))
British cruiser Devonshire, tier VI
Hit points — 34400. Plating — 16 mm.
Main battery — 4x2 203 mm. Firing range — 14.0 km. Maximum HE shell damage — 2850. Chance to cause fire — 15%. HE initial velocity — 814 m/s. Maximum AP shell damage — 4500. AP initial velocity — 814 m/s. Reload time — 12.0 s. 180 degree turn time — 22.5 s. Maximum dispersion — 130 м. Sigma — 2.00.
Torpedo tubes — 2x4 533 mm. Maximum damage — 15433. Range — 8.0 km. Speed — 61 kt. Reload time — 96 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.3 km. An option to launch individual torpedoes is available.
AA defense: 10x2 20.0 mm, 2x1 20.0 mm, 4x2 102.0 mm, 4x8 40.0 mm.
AA defense short-range: continuous damage per second — 158, hit probability — 85 %, action zone 0.1–2.0 km;
AA defense mid-range: continuous damage per second — 151, hit probability — 90 %, action zone 0.1–2.5 km;
AA defense long-range: continuous damage per second — 95, hit probability — 90 %, action zone 0.1–5.8 km;
Number of explosions in a salvo — 4, damage within an explosion — 1400, action zone 3.5–5.8 km.
Maximum speed — 31.2 kt. Turning circle radius — 710 m. Rudder shift time — 7.8 s. Surface detectability — 11.5 km. Air detectability — 6.6 km. Detectability after firing main guns in smoke — 6.4 km.
Available consumables:
1 slot — Damage Control Party
2 slot — Repair Party (Duration time 28 s; HP per second 172; reload time 120 (80) s; charges 2(3))
3 slot — Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))
ST, British cruiser Surrey, tier VII
Hit points — 35300. Plating — 16 mm.
Main battery — 4x2 203 mm. Firing range — 14.8 km. Maximum HE shell damage — 2850. Chance to cause fire — 15%. HE initial velocity — 814 m/s. Maximum AP shell damage — 4500. AP initial velocity — 814 m/s. Reload time — 11.0 s. 180 degree turn time — 22.5 s. Maximum dispersion — 135 м. Sigma — 2.00.
Torpedo tubes — 2x4 533 mm. Maximum damage — 15867. Range — 8.0 km. Speed — 61 kt. Reload time — 96 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.3 km. An option to launch individual torpedoes is available.
AA defense: 4x4 40.0 mm, 12x2 20.0 mm, 6x2 102.0 mm, 4x8 40.0 mm.
AA defense short-range: continuous damage per second — 165, hit probability — 85 %, action zone 0.1–2.0 km;
AA defense mid-range: continuous damage per second — 252, hit probability — 90 %, action zone 0.1–2.5 km;
AA defense long-range: continuous damage per second — 74, hit probability — 90 %, action zone 0.1–5.8 km;
Number of explosions in a salvo — 3, damage within an explosion — 1190, action zone 3.5–5.8 km.
Maximum speed — 30.0 kt. Turning circle radius — 660 m. Rudder shift time — 9.4 s. Surface detectability — 11.2 km. Air detectability — 6.3 km. Detectability after firing main guns in smoke — 6.2 km.
Available consumables:
1 slot — Damage Control Party
2 slot — Repair Party (Duration time 28 s; HP per second 176; reload time 120 (80) s; charges 2(3))
3 slot — Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))
4 slot — Spotting Aircraft (Duration time 100 s; main battery firing range +20.0%; reload time 360 (240) s; charges 3 (4))
British cruiser Bedford, tier VIII
Hit points — 43800. Plating — 25 mm.
Main battery — 3x3 203 mm. Firing range — 15.7 km. Maximum HE shell damage — 2850. Chance to cause fire — 15%. HE initial velocity — 814 m/s. Maximum AP shell damage — 4500. AP initial velocity — 814 m/s. Reload time — 11.0 s. 180 degree turn time — 22.5 s. Maximum dispersion — 141 м. Sigma — 2.00.
Torpedo tubes — 2x4 533 mm. Maximum damage — 15533. Range — 10.0 km. Speed — 62 kt. Reload time — 96 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.3 km. An option to launch individual torpedoes is available.
AA defense: 6x4 40.0 mm, 16x2 20.0 mm, 6x2 113.0 mm.
AA defense short-range: continuous damage per second — 207, hit probability — 85 %, action zone 0.1–2.0 km;
AA defense mid-range: continuous damage per second — 168, hit probability — 90 %, action zone 0.1–3.5 km;
AA defense long-range: continuous damage per second — 133, hit probability — 90 %, action zone 0.1–5.8 km;
Number of explosions in a salvo — 6, damage within an explosion — 1470, action zone 3.5–5.8 km.
Maximum speed — 33.0 kt. Turning circle radius — 720 m. Rudder shift time — 10.7 s. Surface detectability — 12.4 km. Air detectability — 7.7 km. Detectability after firing main guns in smoke — 7.0 km.
Available consumables:
1 slot — Damage Control Party
2 slot — Repair Party (Duration time 20 s; HP per second 876.0; reload time 120 (80) s; charges 1 (2))
3 slot — Hydroacoustic Search (Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))
4 slot — Spotting Aircraft (Duration time 100 s; main battery firing range +20.0%; reload time 360 (240) s; charges 3 (4))
British cruiser Drake, tier IX
Hit points — 46800. Plating — 25 mm.
Main battery — 3x3 234 mm. Firing range — 15.9 km. Maximum HE shell damage — 3350. Chance to cause fire — 21%. HE initial velocity — 881 m/s. Maximum AP shell damage — 5550. AP initial velocity — 881 m/s. Reload time — 14.0 s. 180 degree turn time — 18.0 s. Maximum dispersion — 143 м. Sigma — 2.05.
Torpedo tubes — 2x4 533 mm. Maximum damage — 16767. Range — 10.0 km. Speed — 62 kt. Reload time — 96 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.3 km. An option to launch individual torpedoes is available.
AA defense: 4x6 40.0 mm, 12x2 20.0 mm, 4x2 40.0 mm, 6x2 113.0 mm.
AA defense short-range: continuous damage per second — 154, hit probability — 85 %, action zone 0.1–2.0 km;
AA defense mid-range: continuous damage per second — 235, hit probability — 90 %, action zone 0.1–3.5 km;
AA defense long-range: continuous damage per second — 116, hit probability — 90 %, action zone 0.1–5.8 km;
Number of explosions in a salvo — 5, damage within an explosion — 1540, action zone 3.5–5.8 km.
Maximum speed — 33.3 kt. Turning circle radius — 760 m. Rudder shift time — 11.0 s. Surface detectability — 12.2 km. Air detectability — 8.1 km. Detectability after firing main guns in smoke — 7.6 km.
Available consumables:
1 slot — Damage Control Party
2 slot — Repair Party (Duration time 20 s; HP per second 936.0; reload time 120 (80) s; charges 1 (2))
3 slot — Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))
4 slot — Spotting Aircraft (Duration time 100 s; main battery firing range +20.0%; reload time 360 (240) s; charges 3 (4))
British cruiser Goliath, tier X
Hit points — 58600. Plating — 25 mm.
Main battery — 4x3 234 mm. Firing range — 16.8 km. Maximum HE shell damage — 3350. Chance to cause fire — 21%. HE initial velocity — 881 m/s. Maximum AP shell damage — 5550. AP initial velocity — 881 m/s. Reload time — 15.0 s. 180 degree turn time — 18.0 s. Maximum dispersion — 149 м. Sigma — 2.05.
Torpedo tubes — 2x4 533 mm. Maximum damage — 16767. Range — 10.0 km. Speed — 62 kt. Reload time — 96 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.3 km. An option to launch individual torpedoes is available.
Secondary Armament: 6x2 113.0 mm
AA defense: 7x6 40.0 mm, 19x2 20.0 mm, 6x2 40.0 mm, 6x2 113.0 mm.
AA defense short-range: continuous damage per second — 231, hit probability — 85 %, action zone 0.1–2.0 km;
AA defense mid-range: continuous damage per second — 371, hit probability — 90 %, action zone 0.1–3.5 km;
AA defense long-range: continuous damage per second — 126, hit probability — 90 %, action zone 0.1–5.8 km;
Number of explosions in a salvo — 6, damage within an explosion — 1610, action zone 3.5–5.8 km.
Maximum speed — 33.0 kt. Turning circle radius — 800 m. Rudder shift time — 12.5 s. Surface detectability — 14.0 km. Air detectability — 8.7 km. Detectability after firing main guns in smoke — 9.0 km.
Available consumables:
1 slot — Damage Control Party
2 slot — Repair Party (Duration time 20 s; HP per second 1172.0; reload time 120 (80) s; charges 1 (2))
3 slot — Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Please note that the information in the Development Blog is preliminary and subject to change.
So, London looks like what Exeter was initially supposed to be, one tier higher. The rest of the ships don't seem to be that special, apart from the repair party.
Hit points — 34600. Plating — 16 mm.
Main battery — 4x2 203 mm. Firing range — 13.4 km. Maximum HE shell damage — 2850. Chance to cause fire — 15%. HE initial velocity — 855 m/s. Maximum AP shell damage — 4550. AP initial velocity — 855 m/s. Reload time — 15.0 s. 180 degree turn time — 22.5 s. Maximum dispersion — 125 м. Sigma — 2.00.
Torpedo tubes — 2x4 533 mm. Maximum damage — 15733. Range — 7.0 km. Speed — 59 kt. Reload time — 106 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.2 km. An option to launch individual torpedoes is available.
AA defense: 15x1 20.0 mm, 4x2 102.0 mm, 2x8 40.0 mm.
AA defense short-range: continuous damage per second — 130, hit probability — 85 %, action zone 0.1–2.0 km;
AA defense mid-range: continuous damage per second — 77, hit probability — 90 %, action zone 0.1–2.5 km;
AA defense long-range: continuous damage per second — 98, hit probability — 90 %, action zone 0.1–5.8 km;
Number of explosions in a salvo — 4, damage within an explosion — 1260, action zone 3.5–5.8 km.
Maximum speed — 32.2 kt. Turning circle radius — 710 m. Rudder shift time — 7.8 s. Surface detectability — 12.1 km. Air detectability — 6.6 km. Detectability after firing main guns in smoke — 6.8 km.
Available consumables:
1 slot — Damage Control Party
2 slot — Repair Party (Duration time 10 s; HP per second 346; reload time 120 (80) s; Charges 1 (2))
3 slot — Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))
4 slot — Smoke Generator (Duration time 15 s; smoke dispersion time 99 s; reload time 240 (160) s; charges 2 (3); radius 600 m)
British cruiser Hawkins, tier V
Hit points — 32200. Plating — 13 mm.
Main battery — 7x1 190 mm. Firing range — 13.9 km. Maximum HE shell damage — 2650. Chance to cause fire — 13%. HE initial velocity — 844 m/s. Maximum AP shell damage — 4050. AP initial velocity — 844 m/s. Reload time — 13.0 s. 180 degree turn time — 18.0 s. Maximum dispersion — 129 м. Sigma — 2.00.
Torpedo tubes — 2x2 533 mm. Maximum damage — 15733. Range — 7.0 km. Speed — 59 kt. Reload time — 53 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.2 km. An option to launch individual torpedoes is available.
AA defense: 4x4 12.7 mm, 4x4 40.0 mm, 4x2 102.0 mm.
AA defense short-range: continuous damage per second — 21, hit probability — 85 %, action zone 0.1–1.5 km;
AA defense mid-range: continuous damage per second — 126, hit probability — 90 %, action zone 0.1–2.5 km;
AA defense long-range: continuous damage per second — 60, hit probability — 90 %, action zone 0.1–5.8 km;
Number of explosions in a salvo — 2, damage within an explosion — 1050, action zone 3.5–5.8 km.
Maximum speed — 30.0 kt. Turning circle radius — 640 m. Rudder shift time — 9.1 s. Surface detectability — 12.6 km. Air detectability — 6.4 km. Detectability after firing main guns in smoke — 6.9 km.
Available consumables:
1 slot — Damage Control Party
2 slot — Repair Party (Duration time 28 s; HP per second 161; reload time 120 (80) s; charges 2(3))
3 slot — Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))
British cruiser Devonshire, tier VI
Hit points — 34400. Plating — 16 mm.
Main battery — 4x2 203 mm. Firing range — 14.0 km. Maximum HE shell damage — 2850. Chance to cause fire — 15%. HE initial velocity — 814 m/s. Maximum AP shell damage — 4500. AP initial velocity — 814 m/s. Reload time — 12.0 s. 180 degree turn time — 22.5 s. Maximum dispersion — 130 м. Sigma — 2.00.
Torpedo tubes — 2x4 533 mm. Maximum damage — 15433. Range — 8.0 km. Speed — 61 kt. Reload time — 96 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.3 km. An option to launch individual torpedoes is available.
AA defense: 10x2 20.0 mm, 2x1 20.0 mm, 4x2 102.0 mm, 4x8 40.0 mm.
AA defense short-range: continuous damage per second — 158, hit probability — 85 %, action zone 0.1–2.0 km;
AA defense mid-range: continuous damage per second — 151, hit probability — 90 %, action zone 0.1–2.5 km;
AA defense long-range: continuous damage per second — 95, hit probability — 90 %, action zone 0.1–5.8 km;
Number of explosions in a salvo — 4, damage within an explosion — 1400, action zone 3.5–5.8 km.
Maximum speed — 31.2 kt. Turning circle radius — 710 m. Rudder shift time — 7.8 s. Surface detectability — 11.5 km. Air detectability — 6.6 km. Detectability after firing main guns in smoke — 6.4 km.
Available consumables:
1 slot — Damage Control Party
2 slot — Repair Party (Duration time 28 s; HP per second 172; reload time 120 (80) s; charges 2(3))
3 slot — Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))
ST, British cruiser Surrey, tier VII
Hit points — 35300. Plating — 16 mm.
Main battery — 4x2 203 mm. Firing range — 14.8 km. Maximum HE shell damage — 2850. Chance to cause fire — 15%. HE initial velocity — 814 m/s. Maximum AP shell damage — 4500. AP initial velocity — 814 m/s. Reload time — 11.0 s. 180 degree turn time — 22.5 s. Maximum dispersion — 135 м. Sigma — 2.00.
Torpedo tubes — 2x4 533 mm. Maximum damage — 15867. Range — 8.0 km. Speed — 61 kt. Reload time — 96 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.3 km. An option to launch individual torpedoes is available.
AA defense: 4x4 40.0 mm, 12x2 20.0 mm, 6x2 102.0 mm, 4x8 40.0 mm.
AA defense short-range: continuous damage per second — 165, hit probability — 85 %, action zone 0.1–2.0 km;
AA defense mid-range: continuous damage per second — 252, hit probability — 90 %, action zone 0.1–2.5 km;
AA defense long-range: continuous damage per second — 74, hit probability — 90 %, action zone 0.1–5.8 km;
Number of explosions in a salvo — 3, damage within an explosion — 1190, action zone 3.5–5.8 km.
Maximum speed — 30.0 kt. Turning circle radius — 660 m. Rudder shift time — 9.4 s. Surface detectability — 11.2 km. Air detectability — 6.3 km. Detectability after firing main guns in smoke — 6.2 km.
Available consumables:
1 slot — Damage Control Party
2 slot — Repair Party (Duration time 28 s; HP per second 176; reload time 120 (80) s; charges 2(3))
3 slot — Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))
4 slot — Spotting Aircraft (Duration time 100 s; main battery firing range +20.0%; reload time 360 (240) s; charges 3 (4))
British cruiser Bedford, tier VIII
Hit points — 43800. Plating — 25 mm.
Main battery — 3x3 203 mm. Firing range — 15.7 km. Maximum HE shell damage — 2850. Chance to cause fire — 15%. HE initial velocity — 814 m/s. Maximum AP shell damage — 4500. AP initial velocity — 814 m/s. Reload time — 11.0 s. 180 degree turn time — 22.5 s. Maximum dispersion — 141 м. Sigma — 2.00.
Torpedo tubes — 2x4 533 mm. Maximum damage — 15533. Range — 10.0 km. Speed — 62 kt. Reload time — 96 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.3 km. An option to launch individual torpedoes is available.
AA defense: 6x4 40.0 mm, 16x2 20.0 mm, 6x2 113.0 mm.
AA defense short-range: continuous damage per second — 207, hit probability — 85 %, action zone 0.1–2.0 km;
AA defense mid-range: continuous damage per second — 168, hit probability — 90 %, action zone 0.1–3.5 km;
AA defense long-range: continuous damage per second — 133, hit probability — 90 %, action zone 0.1–5.8 km;
Number of explosions in a salvo — 6, damage within an explosion — 1470, action zone 3.5–5.8 km.
Maximum speed — 33.0 kt. Turning circle radius — 720 m. Rudder shift time — 10.7 s. Surface detectability — 12.4 km. Air detectability — 7.7 km. Detectability after firing main guns in smoke — 7.0 km.
Available consumables:
1 slot — Damage Control Party
2 slot — Repair Party (Duration time 20 s; HP per second 876.0; reload time 120 (80) s; charges 1 (2))
3 slot — Hydroacoustic Search (Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))
4 slot — Spotting Aircraft (Duration time 100 s; main battery firing range +20.0%; reload time 360 (240) s; charges 3 (4))
British cruiser Drake, tier IX
Hit points — 46800. Plating — 25 mm.
Main battery — 3x3 234 mm. Firing range — 15.9 km. Maximum HE shell damage — 3350. Chance to cause fire — 21%. HE initial velocity — 881 m/s. Maximum AP shell damage — 5550. AP initial velocity — 881 m/s. Reload time — 14.0 s. 180 degree turn time — 18.0 s. Maximum dispersion — 143 м. Sigma — 2.05.
Torpedo tubes — 2x4 533 mm. Maximum damage — 16767. Range — 10.0 km. Speed — 62 kt. Reload time — 96 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.3 km. An option to launch individual torpedoes is available.
AA defense: 4x6 40.0 mm, 12x2 20.0 mm, 4x2 40.0 mm, 6x2 113.0 mm.
AA defense short-range: continuous damage per second — 154, hit probability — 85 %, action zone 0.1–2.0 km;
AA defense mid-range: continuous damage per second — 235, hit probability — 90 %, action zone 0.1–3.5 km;
AA defense long-range: continuous damage per second — 116, hit probability — 90 %, action zone 0.1–5.8 km;
Number of explosions in a salvo — 5, damage within an explosion — 1540, action zone 3.5–5.8 km.
Maximum speed — 33.3 kt. Turning circle radius — 760 m. Rudder shift time — 11.0 s. Surface detectability — 12.2 km. Air detectability — 8.1 km. Detectability after firing main guns in smoke — 7.6 km.
Available consumables:
1 slot — Damage Control Party
2 slot — Repair Party (Duration time 20 s; HP per second 936.0; reload time 120 (80) s; charges 1 (2))
3 slot — Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))
4 slot — Spotting Aircraft (Duration time 100 s; main battery firing range +20.0%; reload time 360 (240) s; charges 3 (4))
British cruiser Goliath, tier X
Hit points — 58600. Plating — 25 mm.
Main battery — 4x3 234 mm. Firing range — 16.8 km. Maximum HE shell damage — 3350. Chance to cause fire — 21%. HE initial velocity — 881 m/s. Maximum AP shell damage — 5550. AP initial velocity — 881 m/s. Reload time — 15.0 s. 180 degree turn time — 18.0 s. Maximum dispersion — 149 м. Sigma — 2.05.
Torpedo tubes — 2x4 533 mm. Maximum damage — 16767. Range — 10.0 km. Speed — 62 kt. Reload time — 96 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.3 km. An option to launch individual torpedoes is available.
Secondary Armament: 6x2 113.0 mm
AA defense: 7x6 40.0 mm, 19x2 20.0 mm, 6x2 40.0 mm, 6x2 113.0 mm.
AA defense short-range: continuous damage per second — 231, hit probability — 85 %, action zone 0.1–2.0 km;
AA defense mid-range: continuous damage per second — 371, hit probability — 90 %, action zone 0.1–3.5 km;
AA defense long-range: continuous damage per second — 126, hit probability — 90 %, action zone 0.1–5.8 km;
Number of explosions in a salvo — 6, damage within an explosion — 1610, action zone 3.5–5.8 km.
Maximum speed — 33.0 kt. Turning circle radius — 800 m. Rudder shift time — 12.5 s. Surface detectability — 14.0 km. Air detectability — 8.7 km. Detectability after firing main guns in smoke — 9.0 km.
Available consumables:
1 slot — Damage Control Party
2 slot — Repair Party (Duration time 20 s; HP per second 1172.0; reload time 120 (80) s; charges 1 (2))
3 slot — Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Please note that the information in the Development Blog is preliminary and subject to change.
So, London looks like what Exeter was initially supposed to be, one tier higher. The rest of the ships don't seem to be that special, apart from the repair party.