Post by Cap'nKaitoGhost on Apr 20, 2019 11:42:27 GMT
All stats are listed without crew and upgrade modifiers but with the best available modules. The stats are subject to change during the testing phase.
Soviet cruiser Smolensk, tier X
Hit points — 32400. Plating — 13 mm.
Main battery — 4x4 130 mm. Firing range — 15.6 km.
Maximum HE shell damage — 1800. Chance to cause fire — 8%. Maximum AP shell damage — 2600.
Reload time — 4.5 s. 180 degree turn time — 6.0 s. Maximum dispersion — 132 м.
HE initial velocity — 950 m/s. AP initial velocity — 950 m/s. Sigma — 2.00.
Torpedo tubes — 2x5 533 mm. Maximum damage — 14400. Range — 8.0 km. Speed — 60 kt. Reload time — 131 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.2 km.
AA defense short-range: continuous damage per second — 211, hit probability — 85 %, action zone 0.1–2.3 km;
AA defense mid-range: number of explosions in a salvo — 7, damage within an explosion — 1120, continuous damage per second — 325, hit probability — 90 %, action zone 2.3–3.5 km;
AA defense long-range: number of explosions in a salvo — 8, damage within an explosion — 1890, continuous damage per second — 327, hit probability — 90 %, action zone 3.5–6.0 km;
AA sector reinforcement — 25 %, sector reinforcement time — 10 s, sector reinforcement shift time — 10 s.
Maximum speed — 35 kt. Turning circle radius — 750 m. Rudder shift time — 8.2 s. Surface detectability — 12.8 km. Air detectability — 5.6 km. Detectability after firing main guns in smoke — 5.9 km.
Available consumables:
1 slot — Damage Control Party
Action time 5 s; Reload time 90 (60) s;
2 slot — Hydroacoustic Search
Action time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 180 (120) s; Charges 2 (3);
2 slot — Defensive AA fire
Action time 40 s; Damage per second by AA defenses+100%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 100%; Reload time 120 (80) s; Charges 2 (3);
3 slot — Smoke Generator
Action time 20 s; Smoke screen dispersion time 89 s; Reload time 240 (160) s; Charges 1 (2); Action radius 450.0 m;
4 slot — Repair Party
Atcion time 28 s; HP per second 162.0; Reload time 120 (80) s; Charges 2 (3);
French cruiser Colbert, tier X
Hit points — 36100. Plating — 13 mm.
Main battery — 8x2 127 mm. Firing range — 15.5 km.
Maximum HE shell damage — 1850. Chance to cause fire — 9%. Maximum AP shell damage — 2450.
Reload time — 3.0 s. 180 degree turn time — 6.0 s. Maximum dispersion — 132 м.
HE initial velocity — 808 m/s. AP initial velocity — 808 m/s. Sigma — 2.00.
AA defense mid-range: number of explosions in a salvo — 11, damage within an explosion — 1260, continuous damage per second — 795, hit probability — 90 %, action zone 1.0–3.8 km;
AA defense long-range: number of explosions in a salvo — 6, damage within an explosion — 1680, continuous damage per second — 223, hit probability — 90 %, action zone 3.8–6.0 km;
AA sector reinforcement — 25 %, sector reinforcement time — 10 s, sector reinforcement shift time — 10 s.
Maximum speed — 33 kt. Turning circle radius — 620 m. Rudder shift time — 9.2 s. Surface detectability — 12.4 km. Air detectability — 6.0 km. Detectability after firing main guns in smoke — 5.6 km.
Available consumables:
1 slot — Damage Control Party
Action time 5 s; Reload time 90 (60) s;
2 slot — Hydroacoustic Search
Action time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 180 (120) s; Charges 2 (3);
2 slot — Defensive AA fire
Action time 40 s; Damage per second by AA defenses+100%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 100%; Reload time 120 (80) s; Charges 2 (3);
3 slot — Engine Boost
Action time 180 s; Maximum speed +20%; Reload time 120 (90) s; Charges 2 (3);
4 slot — Repair Party
Action time 28 s; HP per second 180.5; Reload time 120 (80) s; Charges 2 (3);
American destroyer Somers, tier X
Hit points — 17300. Plating — 19 mm.
Main battery — 4x2 127 mm. Firing range — 11.7 km.
Maximum HE shell damage — 1800. Chance to cause fire — 5%. Maximum AP shell damage — 2100.
Reload time — 5.0 s. 180 degree turn time — 12.2 s. Maximum dispersion — 103 м.
HE initial velocity — 792 m/s. AP initial velocity — 792 m/s. Sigma — 2.00.
Torpedo tubes — 3x4 533 mm. Maximum damage — 17900. Range — 16.5 km. Speed — 66 kt. Reload time — 108 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.4 km.
AA defense short-range: continuous damage per second — 31, hit probability — 95 %, action zone 0.1–1.8 km;
AA sector reinforcement — 50 %, sector reinforcement time — 5 s, sector reinforcement shift time — 5 s.
Maximum speed — 39 kt. Turning circle radius — 620 m. Rudder shift time — 3.9 s. Surface detectability — 7.4 km. Air detectability — 3.1 km. Detectability after firing main guns in smoke — 2.8 km.
Available consumables:
1 slot — Damage Control Party
Action time 5 s; Reload time 60 (40) s;
2 slot — Smoke Generator
Action time 30 s; Smoke screen dispersion time 130 s; Reload time 240 (160) s; Charges 2 (3); Radius 450.0 m;
3 slot- Engine Boost
Action time 120 s; Maximum speed +8%; Reload time 180 (120) s; Charges 2 (3);
American destroyer Hill, tier V
Hit points — 12100. Plating — 10 mm.
Main battery — 5x1 127 mm. Firing range — 11.3 km.
Maximum HE shell damage — 1800. Chance to cause fire — 5%. Maximum AP shell damage — 2100.
Reload time — 4.0 s. 180 degree turn time — 12.0 s. Maximum dispersion — 100 м.
HE initial velocity — 792 m/s. AP initial velocity — 792 m/s. Sigma — 2.00.
Torpedo tubes — 3x3 533 mm. Maximum damage — 11733. Range — 5.5 km. Speed — 56 kt. Reload time — 66 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.1 km.
AA defense short-range: continuous damage per second — 31, hit probability — 83 %, action zone 0.1–1.8 km;
AA defense long-range: number of explosions in a salvo — 1, damage within an explosion — 560, continuous damage per second — 48, hit probability — 88 %, action zone 1.8–5.8 km;
AA sector reinforcement — 50 %, sector reinforcement time — 5 s, sector reinforcement shift time — 5 s.
Maximum speed — 38 kt. Turning circle radius — 560 m. Rudder shift time — 3.1 s. Surface detectability — 7.4 km. Air detectability — 2.9 km. Detectability after firing main guns in smoke — 2.8 km.
Available consumables:
1 slot — Damage Control Party
Action time 5 s; Reload time 60 (40) s;
2 slot — Smoke Generator
Action time 30 s; Smoke screen dispersion time 115 s; Reload time 240 (160) s; Charges 2 (3); Radius 450.0 m;
3 slot — Engine Boost
Action time 120 s; Maximum speed +8%; Reload time 180 (120) s; Charges 2 (3);
3 slot — Defensive AA fire
Action time 30 s; Damage per second by AA defenses+200%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 200%; Reload time 120 (80) s; Charges 3 (4);
Please note that the information in the Development Blog is preliminary.