zulucalm
Corporal
Posts: 184
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Date registered: Feb 13, 2016 19:43:40 GMT
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Post by zulucalm on Mar 2, 2016 20:17:20 GMT
People often talk about which Skills and Perks are the most useful and which ones they use first and so on. But hey, which are the absolute worst, the ones you'd only put on if you had all the others and even then would think 'why did i just do that?'. So let's have the three worst (heck make it one or six if you like) with the worst one at the top of your list, the second worst second and erm so on. For me, I can confess I have never trained that submarine one and don't think I ever will. I mean for fuck's sake, so you can stay underwater for a few more seconds. And to do what with, use the extra time to wonder why you just fell off that cliff by accident?
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bullpup
Sergeant
Director: Tank Sanitation
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Date registered: Feb 13, 2016 17:50:41 GMT
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Post by bullpup on Mar 2, 2016 21:06:54 GMT
I've always found reading and spelling to be completely useless skills. Ive never used swimming or paratrooper...I think I've used most of the others at least once.
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bluescrewdriver
Corporal
Posts: 139
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Console: Xbox
Date registered: Feb 20, 2016 3:56:54 GMT
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Post by bluescrewdriver on Mar 2, 2016 21:12:08 GMT
@op: iv know a arty driver that can get to some sweet spots due to that perk, i cant follow him and i have tryed.
i hate to say this but i cant think of a useless perk, they all have there uses.
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Pit Friend
Corporal
Posts: 244
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Console: Xbox 360 & One
Clan tag: PTATO
Is R35T a Skreb?: Yes
Date registered: Feb 13, 2016 23:13:42 GMT
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Post by Pit Friend on Mar 3, 2016 0:11:21 GMT
Intuition isn't all that useful so it might as well be useless. The radio range one is not that useful after tier V or so. And Call for Vengeance, while amusing, doesn't really help you as you'll already be dead.
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thestallionmang
Private
Jabroni
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Console: Xbox 360 & One
Preferred server: West
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Date registered: Feb 15, 2016 10:59:48 GMT
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Post by thestallionmang on Mar 3, 2016 5:28:01 GMT
The load quicker at 10% health seems a bit pointless.
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robot99
Corporal
Superpotato
New GT - R0B0T99
Posts: 100
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Console: Xbox 360 & One
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Clan tag: [BNKR]
Is R35T a Skreb?: Yes
Date registered: Feb 17, 2016 9:59:54 GMT
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Post by robot99 on Mar 3, 2016 5:55:19 GMT
The load quicker at 10% health seems a bit pointless. Adrenaline rush? I've had it save my ass a few times but yeah, its not something I would go for in the first 10 skills.
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ajh387
Corporal
Posts: 111
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Console: Xbox 360 & One
Clan tag: HLCAT
Date registered: Feb 16, 2016 17:36:25 GMT
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Post by ajh387 on Mar 3, 2016 14:49:41 GMT
Ya I was going to say the Adrenaline Rush and Call For Vengeance seem to be novelty skills. Some of the guys who are sporting crews that are decked out would get those but I wouldn't be using those until you get all of the common ones built up.
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bluescrewdriver
Corporal
Posts: 139
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Console: Xbox
Date registered: Feb 20, 2016 3:56:54 GMT
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Post by bluescrewdriver on Mar 3, 2016 20:41:21 GMT
Intuition isn't all that useful so it might as well be useless. The radio range one is not that useful after tier V or so. And Call for Vengeance, while amusing, doesn't really help you as you'll already be dead. intuition is funny when you get a high tier arty or 183 to fire like a machine gun.
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Deleted
Deleted Member
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Date registered: May 19, 2024 15:32:48 GMT
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Post by Deleted on Mar 3, 2016 21:01:37 GMT
The radio range one is actually quite helpful for lights, as it ensure what you spot is seens, but I so no reason for it on any other class of tank.
The paratrooper one seems like the most pointless, IMHO. I can see few reasons why a tank would ever need it on a regular basis.
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UvilleBill
Recruit
Consigliere
Posts: 22
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Console: Xbox 360
Is R35T a Skreb?: Yes
Date registered: Feb 24, 2016 19:10:56 GMT
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Post by UvilleBill on Mar 4, 2016 15:12:21 GMT
In all honesty, crew skills are the most poorly implemented aspect of the game. They take too long to build up, everyone picks the same first 1-10 skills for the most part (just varying the order in which they are picked)and some are simply useless.
The whole thing should be thrown out and replaced with a system similar to Skyrim and Fallout-- you focus on picking a skill you want to emphasis (DPM, accuracy, speed, camo, damage, etc) and you improve those particular skills over time. So one Leo 1 driver could be more stealthy and quick while another is super-accurate but more visible and not as fast driving around. Greater customization being the idea
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FATAL ASSERTION
Private
Focus fire and eliminate targets
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Date registered: Feb 17, 2016 3:25:15 GMT
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Post by FATAL ASSERTION on Mar 5, 2016 20:10:17 GMT
Mentor has no effect in combat. Submarine is completely worthless in any map that you can't drown in, and I don't see much use in staying underwater where you can be tracked into suicide. Paratrooper is incredibly specific and not really useful in combat either. They are my picks for most undesired. I could probably justify mentor for a grind out of a stock tank, but I would need that crew to already have a huge number of skills to consider an XP boost as worth a skill slot, and I would probably drop mentor after fully upgrading the tank.
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sistone
Recruit
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Date registered: Feb 13, 2016 18:04:55 GMT
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Post by sistone on Mar 5, 2016 20:29:07 GMT
Eagle Eye. Not sure why you'd ever need that unless I'm missing something. I just aim for the weak spots to try and pen in any situation.
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Shere Khan
Corporal
Starshina
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Date registered: Feb 13, 2016 17:49:30 GMT
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Post by Shere Khan on Mar 5, 2016 20:41:31 GMT
Swimming lessons or whatever the underwater one is pointless. I know you can reach some obscure island spots with it, but i'm not sure I want someone on my team whose tactic is hiding on obscure island spots. Paratrooper is another one, I know we all occasionally take damage from falling but I don't think its enough to warrant a perk. Not driving like a idiot would have a more helpful effect. Relaying doesn't seem too good either, but I'm not sure how it works exactly so I could be wrong.
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Atom Priest
Captain
Posts: 1,183
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Date registered: Feb 14, 2016 0:04:53 GMT
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Post by Atom Priest on Mar 6, 2016 15:29:47 GMT
probably a tie between call for vengeance and intuition for worst perk/skill. Your potato team won't get any benefit form the extra 2 second of spotting your corpse is doing due to CFV; most can't even use a mini-map so the extra information will usually be wasted. intuition just flat out doesn't work like it says it does. Having the loader match the reload level when you switch shells part way through the process sounds great on paper, but in practice it has a dismal 17% chance of procing. This just makes it completely useless on tanks with long reloads due to the low chance, and on tanks with fast reloads it is unnecessary. if it simply had the chance taken out of it then it would be better and actually useful in some situations. it would be especially useful for arty, in which you don't really have the time to switch shells.
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Pit Friend
Corporal
Posts: 244
Likes: 79
Console: Xbox 360 & One
Clan tag: PTATO
Is R35T a Skreb?: Yes
Date registered: Feb 13, 2016 23:13:42 GMT
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Post by Pit Friend on Mar 6, 2016 17:00:22 GMT
probably a tie between call for vengeance and intuition for worst perk/skill. Your potato team won't get any benefit form the extra 2 second of spotting your corpse is doing due to CFV; most can't even use a mini-map so the extra information will usually be wasted. intuition just flat out doesn't work like it says it does. Having the loader match the reload level when you switch shells part way through the process sounds great on paper, but in practice it has a dismal 17% chance of procing. This just makes it completely useless on tanks with long reloads due to the low chance, and on tanks with fast reloads it is unnecessary. if it simply had the chance taken out of it then it would be better and actually useful in some situations. it would be especially useful for arty, in which you don't really have the time to switch shells. If Intuition worked like the description says it would be amazing for arty. Just take an equal number of regular and Premium HE and after every shot just keep hitting the ammo switch button until Intuition kicks in. Reload any arty in about 10 seconds! Too bad the description is a house of filthy, filthy lies.
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Atom Priest
Captain
Posts: 1,183
Likes: 390
Is R35T a Skreb?: No
Date registered: Feb 14, 2016 0:04:53 GMT
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Post by Atom Priest on Mar 6, 2016 21:36:42 GMT
probably a tie between call for vengeance and intuition for worst perk/skill. Your potato team won't get any benefit form the extra 2 second of spotting your corpse is doing due to CFV; most can't even use a mini-map so the extra information will usually be wasted. intuition just flat out doesn't work like it says it does. Having the loader match the reload level when you switch shells part way through the process sounds great on paper, but in practice it has a dismal 17% chance of procing. This just makes it completely useless on tanks with long reloads due to the low chance, and on tanks with fast reloads it is unnecessary. if it simply had the chance taken out of it then it would be better and actually useful in some situations. it would be especially useful for arty, in which you don't really have the time to switch shells. If Intuition worked like the description says it would be amazing for arty. Just take an equal number of regular and Premium HE and after every shot just keep hitting the ammo switch button until Intuition kicks in. Reload any arty in about 10 seconds! Too bad the description is a house of filthy, filthy lies. I also thought about CFV allowing you to gain spotting damage after you die, but then I instantly realised that it would encourage YOLO scouting. Might be good in like CW's since the extra information would be more helpful to your clan mates.
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cyrex005
Sergeant
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Clan tag: BNKR
Date registered: Feb 13, 2016 20:16:47 GMT
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Post by cyrex005 on Mar 7, 2016 0:54:04 GMT
Thinking about it. I might training paratrooper on my Bulldog and Chaffee since I tend to get the most air in those two tanks. . .
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CatSnipah
Lieutenant
Catnip Commander
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Date registered: Feb 23, 2016 13:13:03 GMT
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Post by CatSnipah on Mar 7, 2016 1:05:01 GMT
Agree on most of what's been said already.
I sometimes train mentor, then replace it and may do it again. Not always.
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slipperybat3354
Corporal
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Date registered: Feb 19, 2016 12:50:51 GMT
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Post by slipperybat3354 on Mar 15, 2016 16:00:33 GMT
Intuition to me is the least useful. Someone mentioned Eagle Eye. It is not great but it can actually be quite useful. Knowing whether the red fixed that ammo rack or has a damaged engine is very useful when deciding when and how to attack a tank.
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google the picture using Bing
Corporal
Make America Great Again!
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Date registered: Feb 13, 2016 19:31:25 GMT
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Post by google the picture using Bing on Mar 18, 2016 7:30:19 GMT
Anything to do with radio range = worthless skill.
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