ZER01025
Captain
Posts: 1,192
Likes: 781
Console: Xbox 360 & One
Clan tag: BNKR
Is R35T a Skreb?: No
Date registered: Mar 1, 2016 14:07:16 GMT
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Post by ZER01025 on Oct 20, 2020 14:38:34 GMT
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Post by Cap'nKaitoGhost on Oct 21, 2020 2:48:08 GMT
I'm withholding judgement on this.
Right now, there are a couple things I really like. 2 more skill points available, and being able to have one captain have multiple skill setups to make it usable on more than one ship type. You can cycle a captain through ALL of your premiums without having to sacrifice optimized skill choices, which is huge.
That being said, I'm keeping a close eye on how they change the actual skills.
You can't deny that the captain skills meta needed some kind of shakeup.
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ZER01025
Captain
Posts: 1,192
Likes: 781
Console: Xbox 360 & One
Clan tag: BNKR
Is R35T a Skreb?: No
Date registered: Mar 1, 2016 14:07:16 GMT
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Post by ZER01025 on Oct 21, 2020 13:19:09 GMT
I'm withholding judgement on this. Right now, there are a couple things I really like. 2 more skill points available, and being able to have one captain have multiple skill setups to make it usable on more than one ship type. You can cycle a captain through ALL of your premiums without having to sacrifice optimized skill choices, which is huge. That being said, I'm keeping a close eye on how they change the actual skills. You can't deny that the captain skills meta needed some kind of shakeup. Did I misread the part where it said you had to reset the captain to get the 21 points? "kinda like a research bureau for captains" ^^^If thats true,thats total fucking bullshit.
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Ron James Dio
Lieutenant
Posts: 829
Likes: 707
Date registered: Mar 29, 2016 12:57:01 GMT
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Post by Ron James Dio on Oct 21, 2020 21:11:39 GMT
They are trying to change the cookie cutter meta for skill choices. Pretty much every BB in the game is optimized with a survivability build, including secondary BB's like GK and Mass. Despite the hilarious nature of a secondary build, the ships are almost always better off going for survivability.
There are really only a few options for building any ship type, with minor variations. Sure right now you could choose random skills deliberately to try to run a unique captain, but it certainly won't be as optimized as the skill choices in the cookie cutters.
Wargaming wants to add a bit more choice into the matter, which I am fine with. Maybe the changes they make will allow secondary BB's to be more viable? 2 extra skill points are definitely a benefit. I'll give it a try and see how it goes.
People on the main forum are upset because this will add a certain uncertainty to any build. There is no " use these skills to competitively optimize your ship" folks will have to figure out on their own what skills work best for their playstyle. In my opinion anyways.
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ZER01025
Captain
Posts: 1,192
Likes: 781
Console: Xbox 360 & One
Clan tag: BNKR
Is R35T a Skreb?: No
Date registered: Mar 1, 2016 14:07:16 GMT
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Post by ZER01025 on Oct 22, 2020 16:05:56 GMT
They are trying to change the cookie cutter meta for skill choices. Pretty much every BB in the game is optimized with a survivability build, including secondary BB's like GK and Mass. Despite the hilarious nature of a secondary build, the ships are almost always better off going for survivability. There are really only a few options for building any ship type, with minor variations. Sure right now you could choose random skills deliberately to try to run a unique captain, but it certainly won't be as optimized as the skill choices in the cookie cutters. Wargaming wants to add a bit more choice into the matter, which I am fine with. Maybe the changes they make will allow secondary BB's to be more viable? 2 extra skill points are definitely a benefit. I'll give it a try and see how it goes. People on the main forum are upset because this will add a certain uncertainty to any build. There is no " use these skills to competitively optimize your ship" folks will have to figure out on their own what skills work best for their playstyle. In my opinion anyways. Honestly after HE and IFHE changes the secondary build was crap, and very situational. It just seemed like a joke to run a secondary build on the GK after the nerfs. I'll stop whining and wait and see how it plays out. You guys have made good points.
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ZER01025
Captain
Posts: 1,192
Likes: 781
Console: Xbox 360 & One
Clan tag: BNKR
Is R35T a Skreb?: No
Date registered: Mar 1, 2016 14:07:16 GMT
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Post by ZER01025 on Oct 22, 2020 17:20:18 GMT
On a side note submarines are an even bigger pain in the ass now.
Tried a battle with the catchalot, pinged a bb 6 times and didn't get a single torpedo hit. Couldn't really see what the hell I was doing.
I'll probably just stick to surface ships.
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Post by Cap'nKaitoGhost on Nov 30, 2020 14:27:34 GMT
blog.worldofwarships.com/blog/104Looks like they're planning on dropping the captain skill rework in 10.0. Some changes since it was first announced, such as EVERY captain now earns elite captain xp, regardless of how many skill points he has.
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Post by Cap'nKaitoGhost on Dec 16, 2020 16:32:01 GMT
Sounds like 1.2 million xp will be needed to take a 19 point captain to 21 points. That is quite a lot of xp. Roughly 3 million xp needed to take a 0 point captain to 21.
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Ron James Dio
Lieutenant
Posts: 829
Likes: 707
Date registered: Mar 29, 2016 12:57:01 GMT
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Post by Ron James Dio on Dec 16, 2020 18:05:54 GMT
Sounds like 1.2 million xp will be needed to take a 19 point captain to 21 points. That is quite a lot of xp. Roughly 3 million xp needed to take a 0 point captain to 21. That is a LOT of XP. Isn't it like, 300,000 or something for a 19pt captain right now? But then, captains earning elite XP regardless of level is largly going to mitigate that issue.
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Post by Cap'nKaitoGhost on Dec 16, 2020 23:33:38 GMT
Sounds like 1.2 million xp will be needed to take a 19 point captain to 21 points. That is quite a lot of xp. Roughly 3 million xp needed to take a 0 point captain to 21. That is a LOT of XP. Isn't it like, 300,000 or something for a 19pt captain right now? But then, captains earning elite XP regardless of level is largly going to mitigate that issue. Going from 18 to 19 costs 300k xp. I imagine 500k for 20, 700k for 21. Captains below 21 points earn an extra 5% elite captain xp. I think 5% is the base rate of earning free xp, so looking at how fast you stockpile FXP without using FXP specific boosts should give you a pretty close idea how fast you'll build up ECXP.
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ZER01025
Captain
Posts: 1,192
Likes: 781
Console: Xbox 360 & One
Clan tag: BNKR
Is R35T a Skreb?: No
Date registered: Mar 1, 2016 14:07:16 GMT
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Post by ZER01025 on Dec 18, 2020 17:02:57 GMT
That is a LOT of XP. Isn't it like, 300,000 or something for a 19pt captain right now? But then, captains earning elite XP regardless of level is largly going to mitigate that issue. Going from 18 to 19 costs 300k xp. I imagine 500k for 20, 700k for 21. Captains below 21 points earn an extra 5% elite captain xp. I think 5% is the base rate of earning free xp, so looking at how fast you stockpile FXP without using FXP specific boosts should give you a pretty close idea how fast you'll build up ECXP. How long do you think it'll take to retrain a 21pt captain on a new ship?
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Post by Cap'nKaitoGhost on Dec 19, 2020 0:10:19 GMT
I think they announced they are halving the cost of retraining. I'm not sure how long it takes to retrain a current 19 pointer, since I've never moved mine out of premium ships.
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ZER01025
Captain
Posts: 1,192
Likes: 781
Console: Xbox 360 & One
Clan tag: BNKR
Is R35T a Skreb?: No
Date registered: Mar 1, 2016 14:07:16 GMT
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Post by ZER01025 on Dec 20, 2020 23:28:36 GMT
I think they announced they are halving the cost of retraining. I'm not sure how long it takes to retrain a current 19 pointer, since I've never moved mine out of premium ships. I usually just used my exp I had saved up but this time around I was hoarding that for the upcoming changes. I hate using flags when retraining too so it took me awhile to retrain my 19 pointer on my Halland. I had put about 90k xp on the ship by the time I had him fully trained. Its 250k xp and after the 200k training it was still 125k xp to retrain.
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Ron James Dio
Lieutenant
Posts: 829
Likes: 707
Date registered: Mar 29, 2016 12:57:01 GMT
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Post by Ron James Dio on Dec 21, 2020 4:07:22 GMT
I'll admit, I'm pretty curious how this whole rework will all play out. It could change things up nicely in the game, instead of base cookie cutter builds for every ship. If they do this well it could add a nice amount of variation and potential for customization.
Its so hard to say what will happen since they'll likely be changing things right up until the end like normal.
What are you guys thinking?
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Post by Cap'nKaitoGhost on Dec 21, 2020 18:31:36 GMT
I'll admit, I'm pretty curious how this whole rework will all play out. It could change things up nicely in the game, instead of base cookie cutter builds for every ship. If they do this well it could add a nice amount of variation and potential for customization. Its so hard to say what will happen since they'll likely be changing things right up until the end like normal. What are you guys thinking? I'm similar to you. Captain skills needed some kind of shakeup. That being said, I'm not sure how they're doing it is the best. Especially with no real compensation for everyone losing their ECXP farms. And certain cruisers being indirectly nerfed by losing certain captain skills.
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