Deleted
Deleted Member
Posts: 0
Likes:
Date registered: May 8, 2024 1:44:45 GMT
|
Post by Deleted on Aug 14, 2018 1:19:11 GMT
This might be one of the higher damage games I've played in this tank, but I know it's still not great. I had it for a short time and had a lot of trouble with it. I bought it back this weekend. Chimonakimi showed me how to sidescrape, but I have trouble doing that and hull down in game. I was going to ask for feedback on the other forum, but I forgot that I didn't mute communications. It would probably be breaking their rules. I have the top gun package. My crew has about 7 skills, but still have about 15% to master the tank again. I put them in another tt tank just recently before I bought the tank back.
|
|
je55bunn1
Private
no PS4 internet atm
Posts: 53
Likes: 26
Console: PS4
Date registered: May 8, 2017 17:29:59 GMT
|
Post by je55bunn1 on Aug 14, 2018 5:15:25 GMT
Hi Lady Tanker I haven't played in awhile, but I can tell you randoms coughing and spluttering over team speak brings back memories hahaha I usually open up a PS4 party chat for myself if I'm playing solo You've got to angle a bit more in preperation to receive shots. That light tank yoloing caught you off guard a bit I think at the start. Stop, angle your tank, ideally try to get the barrel looking towards the target with it hanging over the left or right of your front track guard (you get a rough 45 degree angle on your hull), then engage. Don't get flustered by yolo scouts. Be cool, calm, collected and excecute. Ideally you wanted to be stationary, angled towards that scout before he crested the ridge line, partly zoomed in to place the first round onto target manually. No auto aim. Your loadout had High Explosive, so firing a HE round as the first round would have done some substantial damage to him. When you move try to be angled towards the major threat area or individual threat, so shots can bounce or do less damage. At about the 2 minute mark, I would have been alot closer to the centre of the ridge that overlooks the field / farm stables where the unseen enemy were moving into. There's is some minor low ground that you can use to lower your hull profile, there's a large rock and tank hulk there to hide behind (not sure if moved?), whilst having height to oversee the entire area. Plus it gives you the freedom to relocate to the other flank should it need help. You can also freely snipe left to right, whereas along the map edge you can only fire to the front and left arc. The biggest plus, is that if the Mongol horde has decided to lemming train on that flank - you'll see it from a position of relative saftey. Giving you time to warn the team, farm some damage, but also relocate. I would have worked from this location, changing position if need be, sniping at what the scout was spotting. You can freely move around hidden, allowing you to get line of sight to engage once in-cover targets. Avoid the river bank, or I do. If the top above you is over run, you're on the low ground, and you will be quickly penned in. Once you get back onto higher ground everyone can see you if spotted. That area has been generally bad for me. I'm either fighting a yolo scout who has dropped beside me into the low ground for cover or i'm being focussed by three or four tanks who are pushing up that map edge. It's good light scout territory, but they have the camo and speed for it. I wouldn't have sat exposed and duked it out with the tanks taking shelter in the stables, regardless of angling. The ratio wasn't in your favour, you ideally needed to have pulled back, lost your spotted status, and farm the friendly TD's spotting ability. OR if you did have the blood pumping, drop into the gully thats below the ridge line, move along it a littke, then bee line towards the two buildings to get into cover and proxy spot the enemies. Crazy; yes. But it beats being in the open duking it out losing your HP Then those two TD's behind you could have supported you. Beware that those two buildings have loop holes that a tank can fire out from but also into as well. I don't know if I sound like a hypocrite or not hahahaha I think by doing you learn, and by asking your learn so much quicker or I'd be too shy to ask hahaha. Looking forward to seeing what others say. GG Lady Tanker
|
|
chimonakimi
Corporal
Please ignore my Xbox stats
Posts: 100
Likes: 25
Date registered: Aug 27, 2017 18:20:48 GMT
|
Post by chimonakimi on Aug 14, 2018 11:27:51 GMT
This was fairly well played, but I can see a few occasions where you could have saved some HP.
That light tank YOLO'ing was stupid, that was not your fault, just wrong place at the wrong time, however, I would suggest that next time you see that, do not continue to drive forward. Why? Light tanks are generally very very mobile, they will be able to turn to avoid a ram. So what? Instead, start reversing, when reversing you're very limited speed wise, so your gun handling is much better and more likely to hit, you did everything else there absolutely fine.
Another point was when the T-34-Whatevernumberitwas was rocking in and out of cover the first time. Players are generally very repetitive, if they can continue doing something they will. Find an area where you can shoot them as they pop out, and keep aiming there, fire when they do it again, they'll stop doing it for a bit.
The last part I noticed was right as you died, pay very close attention to where tanks you can see are, that Jagdpanther II had shown no interest in moving from where he was, if you had stayed in behind the building until he was spotted, you would have survived a bit longer.
But overall this wasn't too badly played at all.
Actually, another thing, try rocking backwards and forwards between taking shots, it'll mean you have to aim a bit, but you'll be more likely to bounce if they're trying to hit the cupola.
|
|
DerailedWingnut
Lieutenant
Dirty Chinese Cartoons Loving Fuck
Journalists are the lowest form of a human.
Posts: 965
Likes: 1,151
Console: Xbox One
Is R35T a Skreb?: No
Mini-Profile Background: {"image":"https://i.imgur.com/7bzSEZE.jpg","color":""}
Mini-Profile Name Color: 5cc824
Mini-Profile Text Color: fcf81a
Date registered: Oct 5, 2017 4:57:30 GMT
|
Post by DerailedWingnut on Aug 14, 2018 16:37:09 GMT
You did well, especially for bringing a heavy to the river road on Mali. I personally never go to that side unless it's completely undefended, and even then I hang back by the small field-side hill near my flag and force the enemies to come through the open fields to me and my allies that are hopefully taking the hill. Also, I don't know if you know, but you don't have to open the radial wheel to request fire on a target. You can just click the radial wheel button while pointing the camera at a tank and it will request fire. It looked like you manually did it through the radial menu, so hopefully that helps. You did well with the limited terrain advantage you had, staying in the dips while fighting the Chinese T-34. I agree with Chimonakimi, you could've just left your cannon aimed slightly to the right of the building and he would've rocked back and forth broadside into your sights at least twice. BTW, if you have aim-assist turned on, turn it off. It only serves to throw off your shots and is more a hindrance than a help IMO. I personally would've hugged the buildings on the field side and peaked around the corner or through the windows after you started to advance on that JPII. Last you saw him he was hugging that far building, and I would've assumed he'd be waiting for you to come around the corner like you did near that position. I would say you were a tad over-aggressive considering your remaining health and what you were hunting down, but it's not a major mistake that cost your team the game, albeit it was potentially an avoidable one. That was the biggest "flaw" I saw, everything else is just minor stuff that comes with experience. You played a good game.
|
|
Deleted
Deleted Member
Posts: 0
Likes:
Date registered: May 8, 2024 1:44:45 GMT
|
Post by Deleted on Aug 14, 2018 17:10:56 GMT
I normally travel the A line east on this map, but I figured being lower tier that I'd have a lot more trouble if I went that way. I have even more trouble when getting face to face in this tank. I had played this map a little earlier and went this way after seeing it wasn't being covered. I saw quite a few of the reds hanging out around the river bend so that probably affected my decision to head that way again the most. I was planning to ram the light tank, but it was too quick. I made quite a few mistakes on aiming and shooting--trying to take shots I wasn't even aimed on. I don't have aim assist on, but I think I was going in and out of snipe mode too much. In a couple of instances, if I had kept my gun still and aimed, I probably could've gotten some shots in. When I was detected there at the last, I shouldn't have just kept bumbling along into enemy fire, lol. It's definitely embarrassing to watch some of those things again. I kept thinking, I'm such a noob! lol.
|
|
je55bunn1
Private
no PS4 internet atm
Posts: 53
Likes: 26
Console: PS4
Date registered: May 8, 2017 17:29:59 GMT
|
Post by je55bunn1 on Aug 14, 2018 18:40:33 GMT
The only thing I would add, would be that at the 6:26min mark, when you eliminated the Hellcat; would be to loose your spotted status, move into cover of the buildings, be arty safe and wait for your other team mates to catch up. Read the map while you wait, take a breather, then plan from there. Ideally the friendly heavy and TD would have caught up to you by then. If they're hanging back, I'd act like a proxy scout and spot that area. Sometimes you'll need to wait for team mates to take aggressive action in game, or for them to realise that you're no longer going to be the lead element, because up until that point your were the most forward vehicle (excluding the scout), and they were following you. Your HP had dropped over the course of the engagement. It was time for the other heavy to at least be inline with you on the map with the TD in support, so then you could all spot / push on the JagdPanther II. You'd use their hit points to ensure that you'd survive the encounter with the enemy TD, which means your gun is still in the game and all 3 of you would still be on that flank I would carry some prem rounds as well. Mainly for the heavier things you'll encounter like the JagdPanther II, but also that prem rounds have a flatter and faster trajectory, so at longer ranges you'll have to lead your targets less.
|
|
Deleted
Deleted Member
Posts: 0
Likes:
Date registered: May 8, 2024 1:44:45 GMT
|
Post by Deleted on Aug 14, 2018 19:33:23 GMT
Thanks! I appreciate you all helping. I figured I probably went the wrong way. Where I was located, there really wasn't anything near that I could hide behind or that I thought I could use. I wasn't sure what to do on that.
|
|
google the picture using Bing
Corporal
Make America Great Again!
Posts: 190
Likes: 131
Console: Xbox 360 & One
Preferred server: East
Is R35T a Skreb?: Yes
Date registered: Feb 13, 2016 19:31:25 GMT
|
Post by google the picture using Bing on Aug 15, 2018 1:22:45 GMT
0:00-0:00 - Get 10-15 APCR and drop ~10 HE rounds. 0:00-0:45 - Going to the field early in anything other than a light tank(and even then there's still better places for you to be) is always a mistake. Given your team's complete lack of mediums that are worth a damn you should've played the hill in D4/D5 to start with IMO. 0:45-1:15 - Mute the idiot! 1:15-1:35 - Ah yolotards gotta love 'em! Only thing I'd have done differently here is stayed on the redline instead of driving towards him so he couldn't circle you. 1:50-2:00 - I like the thought but you're really not in the right tank for that (Also you're out of render range of anything that could potentially hit you anyways) 2:00-3:00 - See all those tanks lit up in C0/D0? You should be shooting them in the side right about now. 3:00-3:35 - So you've been in the game for three and a half minutes now and you've only had one potential opportunity for damage... on a mid tier scout that was in the middle of throwing his life away... this is the time you should start asking yourself "Where did I screw up that led to this?" 3:35-3:45 - You should probably aim. 5:30-5:52 - If you're gonna push there(You absolutely shouldn't because if that JPII had a brain you'd be dead already) you can't stop until you get to the relative safety of the low ground in J3. 5:58 - Shots to the turret face are the one spot you can't pen a T-34-2. 6:00-6:30 - Thoughts that would be going through my head at this point: "Hey I wonder where that JPII fucked off to? Maybe I should take cover in the low ground to my right until he gets lit again..." 6:33 - 6:45 - While it doesn't matter at this point because your team has already won the hill(and the game with it) driving across an open field in front of concealed TD's isn't usually a good use of your tank. Final thoughts: On Mali in the early-mid game you should always be on the hill, or supporting the hill from D4/D5 or F7, field only becomes useful towards the end game when you have to flush out the base campers.
|
|
Deleted
Deleted Member
Posts: 0
Likes:
Date registered: May 8, 2024 1:44:45 GMT
|
Post by Deleted on Aug 15, 2018 12:51:07 GMT
0:00-0:00 - Get 10-15 APCR and drop ~10 HE rounds. 0:00-0:45 - Going to the field early in anything other than a light tank(and even then there's still better places for you to be) is always a mistake. Given your team's complete lack of mediums that are worth a damn you should've played the hill in D4/D5 to start with IMO. 0:45-1:15 - Mute the idiot! 1:15-1:35 - Ah yolotards gotta love 'em! Only thing I'd have done differently here is stayed on the redline instead of driving towards him so he couldn't circle you. 1:50-2:00 - I like the thought but you're really not in the right tank for that (Also you're out of render range of anything that could potentially hit you anyways) 2:00-3:00 - See all those tanks lit up in C0/D0? You should be shooting them in the side right about now. 3:00-3:35 - So you've been in the game for three and a half minutes now and you've only had one potential opportunity for damage... on a mid tier scout that was in the middle of throwing his life away... this is the time you should start asking yourself "Where did I screw up that led to this?" 3:35-3:45 - You should probably aim. 5:30-5:52 - If you're gonna push there(You absolutely shouldn't because if that JPII had a brain you'd be dead already) you can't stop until you get to the relative safety of the low ground in J3. 5:58 - Shots to the turret face are the one spot you can't pen a T-34-2. 6:00-6:30 - Thoughts that would be going through my head at this point: "Hey I wonder where that JPII fucked off to? Maybe I should take cover in the low ground to my right until he gets lit again..." 6:33 - 6:45 - While it doesn't matter at this point because your team has already won the hill(and the game with it) driving across an open field in front of concealed TD's isn't usually a good use of your tank. Final thoughts: On Mali in the early-mid game you should always be on the hill, or supporting the hill from D4/D5 or F7, field only becomes useful towards the end game when you have to flush out the base campers. Thanks, man. I found this very helpful.
|
|