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Post by Cap'nKaitoGhost on Nov 19, 2018 16:42:50 GMT
ST, Italian destroyer Leone, tier VI Hit points – 13700. Plating - 16 mm. Main battery - 4x2 120 mm. Firing range - 12.1 km. Maximum HE shell damage – 1700. Chance to cause fire – 6%. Maximum AP shell damage - 2000. Reload time - 8.5 s. 180 degree turn time - 22.5 s. Maximum dispersion - 106 м. HE initial velocity - 750 m/s. AP initial velocity - 750 m/s. Sigma – 2.0. Torpedo tubes - 2x2 533 mm. Maximum damage - 13367. Range - 12.0 km. Speed - 51 kt. Reload time - 60 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.0 km. Maximum speed - 34 kt. Turning circle radius - 620 m. Rudder shift time – 3.4 s. Surface detectability – 7.2 km. Air detectability – 3.8 km. Detectability after firing main guns in smoke – 2.6 km. Available consumables: - 1 slot - Damage Control Party - 2 slot - Smoke Generator - 3 slot - Engine Boost All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. Please note that the information in the Development Blog is preliminary.
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YureiKuma
Captain
I'm not dead yet....
Posts: 1,057
Likes: 1,994
Console: Xbox One
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Date registered: Feb 15, 2016 13:12:40 GMT
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Post by YureiKuma on Dec 24, 2018 14:43:30 GMT
I’m not sure if WG has a grudge against Italy or if they are just taking the piss. I’m not the biggest fan of Flamu but his WiP video shows the poor little Leone in all her “glory”....
Barring the Ceasare, all the RM ships need help.
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Post by Cap'nKaitoGhost on Dec 24, 2018 19:18:45 GMT
By all accounts, she should be a tier 4, maybe a 5 at best.
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Major Englush
Sergeant
Posts: 367
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Is R35T a Skreb?: Yes
Date registered: Feb 22, 2017 15:11:28 GMT
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Post by Major Englush on Dec 24, 2018 23:58:28 GMT
Wait.
Eight (!!) second reload on guns and the shells are stupid slow. Torps are so slow the range and reload are irrelevant. It isn't particularly fast.
Just...yeah naw.
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Post by Cap'nKaitoGhost on Jan 29, 2019 12:43:17 GMT
Incoming buffs, per the Devblog:
Italian destroyer Leone, tier VI.
The Smoke Generator is replaced with a similar consumable to the American Destroyer Farragut:
Сharges: 2 (Smoke Generator I) and 3 (Smoke Generator II); Cooldown: 240 sec (smoke Generator I) and 160 sec (smoke Generator II); Duration: 30 sec; Smoke dispersion time: 118 sec. The Leone guns rotate quite slowly and do have not the best aiming angles. These disadvantages will remain the distinctive characteristics of the ship, but the improved parameters of the smoke screen compensate for them and allow the destroyer to effectively utilize the main caliber guns in battle.
Increased initial shell velocity from 750 to 850 m / s and improved ballistics; Increased maximum AP shell damage from 2000 to 2100. This Italian destroyer had very specific ballistic parameters, that reduced the effectiveness of firing at long ranges to almost zero. These new characteristics will alleviate this issue.
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YureiKuma
Captain
I'm not dead yet....
Posts: 1,057
Likes: 1,994
Console: Xbox One
Mini-Profile Background: {"image":"","color":""}
Date registered: Feb 15, 2016 13:12:40 GMT
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Post by YureiKuma on Jan 29, 2019 14:33:43 GMT
It’s a start. I still think it needs more speed and/or better acceleration if it is going to be a smoke-firing platform.
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