kadetxs
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Post by kadetxs on Mar 1, 2016 21:07:07 GMT
Just wondering what the general consensus (if that is possible) on how to use and position mentor. I have read those that get it first, which I don't really agree with. Then there are those that are always training the mentor skill, and then those that retrain it at the 5th, 9th, ect skill.
I am of the mindset that always training it gives the best of all, the slight bonus while not occupying slots.
So what are your thoughts?
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RagingxMarmoset
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Post by RagingxMarmoset on Mar 2, 2016 3:41:37 GMT
I'm interested to see how this goes. I'm always on the fence on this.
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Shere Khan
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Post by Shere Khan on Mar 2, 2016 5:55:33 GMT
I don't even train mentor. I remember always reading that it doesn't pay itself back in xp until a decent few skills in. And since I don't play enough to get crews to that number of skills, I always considered it completely worthless.
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unglued2008
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Post by unglued2008 on Mar 2, 2016 7:39:46 GMT
I used to train mentor first on all my tanks. Its worthless, unless you're really good at the game. You're better off with having a useful skill/perk. Mentor would have to have a 25% XP bonus before I add it back on. A useful skill can make up that 10% bonus by keeping you in the battle longer. Just my opinion.
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robot99
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Post by robot99 on Mar 2, 2016 7:59:34 GMT
I am always training it and swapping for other more useful skills/perks simply because it trains faster when low in skill counts. To me that's the only advantage and even then I am kinda doubtful.
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PilotWarrior843
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Post by PilotWarrior843 on Mar 2, 2016 13:41:14 GMT
^Thats how I do it too.
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Post by Cap'nKaitoGhost on Mar 2, 2016 13:42:57 GMT
I train it first, then swap it for 6th Sense just to get it that much faster. I'll train it again, and swap it for BIA. Then I'll train it a third time, and keep it a while while I train a few other skills/perks. Eventually I swap it again, and I will stop training it.
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bluescrewdriver
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Post by bluescrewdriver on Mar 2, 2016 14:43:12 GMT
i allways train it 1st, then cammo or repairs and swap for bia. mentor gives a 10% bonus and vents and bia both give a 5% bonus each to mentor. only worth it if keeping a crew past 6 skills but as the xp needed doubles every 4 skills its so worth having. also if swapping tanks when grinding a line it helps get back to 100% a lot quicker. works for some people, not others.
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El Materdor43
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Post by El Materdor43 on Mar 6, 2016 18:13:23 GMT
I agree with those who train it first. My understanding is that it trains faster so I will make it the first perk and then swap it for 6th Sense, then train it again, swapping it for Repairs, etc. It is a good skill to overtrain before moving your crew into a new tank
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Damon
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Post by Damon on Mar 6, 2016 18:57:32 GMT
I always try to use vents and train BIA first, then swap it for sixth sense and start learning it again. Once BIA is learned again I swap it for mentor and start training BIA again. Once BIA is learned the third time I keep it and swap vents for something suited to the tank's needs
Unless it's a glass cannon, in which case I may just train mentor first and Kemp bush harder until I get some decent camo skills built up.
I'm sure there's a better way, and I'll be reading all the replies here.
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Shockwave
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Post by Shockwave on Mar 6, 2016 19:05:50 GMT
I always try to use vents and train BIA first, then swap it for sixth sense and start learning it again. Once BIA is learned again I swap it for mentor and start training BIA again. Once BIA is learned the third time I keep it and swap vents for something suited to the tank's needs Unless it's a glass cannon, in which case I may just train mentor first and Kemp bush harder until I get some decent camo skills built up. I'm sure there's a better way, and I'll be reading all the replies here. What you're doing with BiA is more appropriate for Mentor. BiA doesn't do anything till 100%, so swaping it straight out once trained it pointless. Mentor trains itself, to requires less xp to get to 100% compaired to other skills.
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Damon
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Post by Damon on Mar 6, 2016 19:23:16 GMT
I always try to use vents and train BIA first, then swap it for sixth sense and start learning it again. Once BIA is learned again I swap it for mentor and start training BIA again. Once BIA is learned the third time I keep it and swap vents for something suited to the tank's needs Unless it's a glass cannon, in which case I may just train mentor first and Kemp bush harder until I get some decent camo skills built up. I'm sure there's a better way, and I'll be reading all the replies here. What you're doing with BiA is more appropriate for Mentor. BiA doesn't do anything till 100%, so swaping it straight out once trained it pointless. Mentor trains itself, to requires less xp to get to 100% compaired to other skills. Jfc. I always thought BIA was progressive. Well, that's what I get for assuming. Thanks man, I'll start doing it that way.
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CatSnipah
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Post by CatSnipah on Mar 7, 2016 1:07:51 GMT
I train it first, then swap it for 6th Sense just to get it that much faster. I'll train it again, and swap it for BIA. Then I'll train it a third time, and keep it a while while I train a few other skills/perks. Eventually I swap it again, and I will stop training it. Pretty much what I've started doing.
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CatSnipah
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Post by CatSnipah on Mar 7, 2016 1:11:06 GMT
What you're doing with BiA is more appropriate for Mentor. BiA doesn't do anything till 100%, so swaping it straight out once trained it pointless. Mentor trains itself, to requires less xp to get to 100% compaired to other skills. Jfc. I always thought BIA was progressive. Well, that's what I get for assuming. Thanks man, I'll start doing it that way. Live and learn bro. Replace bia with mentor in your scheme, slightly modify and you're doing ok. Mentor is progressive. Bia not. We've all done some dumb crap at one time or another. Like me....picking JOAT as my first ever perk. Lol. What was I doing??
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imhidingshh
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Post by imhidingshh on Mar 7, 2016 10:46:42 GMT
I'm in between the 2nd and 3rd answer because I train Mentor first then swap it for 6th Sense, then I'll train it as my 5th crew skill after BIA, repair and either snap shot or track maintainence.
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Skankhunt42
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Post by Skankhunt42 on Mar 7, 2016 11:54:16 GMT
I usually train mentor, then swap it for something actually useful, and repeat.
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FATAL ASSERTION
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Post by FATAL ASSERTION on Mar 11, 2016 3:58:30 GMT
How do you use Mentor? I mean, it is an impossibility. Mentor is objectively useless in combat! How do you even use it?
I have a suggested use for mentor. If you already have it, drop it for something you can use. If you don't have it, find something in the skill section you can actually use. If there are only useful perks, drop an easy to retrain skill for the perk, and train the skill again. Steer clear of the uselessness of mentor.
In case you didn't notice, I'm the dude who voted for the first choice: "How do you use Mentor?"
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FATAL ASSERTION
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Post by FATAL ASSERTION on Mar 11, 2016 4:05:21 GMT
Mentor costs a slot. Slots double every 4 slots. So slots cost 20% inflation per slot consumed over the long term. Mentor gives HALF that back in accelerated training, 10% per crew, the math is actually a little more specific than that, because the commander doesn't get the bonus. It doesn't pay for the spot it takes up, and does nothing for you in combat. The next slot will never be as cheap as the slot you are putting a useless perk into.
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bluescrewdriver
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Post by bluescrewdriver on Mar 11, 2016 5:23:22 GMT
Mentor costs a slot. Slots double every 4 slots. So slots cost 20% inflation per slot consumed over the long term. Mentor gives HALF that back in accelerated training, 10% per crew, the math is actually a little more specific than that, because the commander doesn't get the bonus. It doesn't pay for the spot it takes up, and does nothing for you in combat. The next slot will never be as cheap as the slot you are putting a useless perk into. 25% not 20% i think but thats not the point. yes for a while you have a 'dead slot' as you put it but its not about slots, its about xp needed to get your crew the skills you want them to have. mentor will get them slots filled quicker and after time you will reach a point where due to mentor you will have 1 more skill than without for the same investment of xp. after that point its all gravy. is it worth it? well thats what this thread is trying to answer. but dont forget that dead slot with mentor in isnt really a dead slot, once you have most of the skills you need and there is just one left to get why not swap mentor for it? no more wasted slot and your target skills faster and for less xp than without using mentor. theres more than 1 way to skin a cat, some better/faster than others but the cat still ends up dead. edit:the comander only really matters on pc and this is about console. training dont work the same, a crew is 1 not many. also get the 25% elite bonus and stuff that pc dont get.
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WEREWOLF 762x39
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Post by WEREWOLF 762x39 on Mar 20, 2016 21:47:31 GMT
I go Sixth Sense first and then Camo or Repairs depending on the class of the vehicle followed by Mentor.
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