imhidingshh
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Post by imhidingshh on Oct 17, 2019 10:41:03 GMT
I've been thinking about this recently and personally I think it's a good idea but we need cross platform to boost the numbers.
Would you pay a small amount of gold to get lobbies without Arty? I think I'd pay about 1500 gold a month for it, and as WG love money they should jump at the chance unless they're worried that all 8 Arty players would get bored?
I'd even do it for Xbox One only lobbies so we could get more foliage and improved fps.
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Shhhhh
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Post by Shhhhh on Oct 18, 2019 0:09:57 GMT
I just want to see the failure and camp fest of such a mode. That would be would be worth it for a month
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imhidingshh
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Post by imhidingshh on Oct 18, 2019 8:57:27 GMT
I just want to see the failure and camp fest of such a mode. That would be would be worth it for a month Arty promotes camping though. 90% of the time they're attacking people who dare leave cover, I mean how many times has Arty killed the Light tank trying to spot? He's not exactly camping is he
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Shhhhh
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Post by Shhhhh on Oct 18, 2019 9:02:08 GMT
I just want to see the failure and camp fest of such a mode. That would be would be worth it for a month Arty promotes camping though. 90% of the time they're attacking people who dare leave cover, I mean how many times has Arty killed the Light tank trying to spot? He's not exactly camping is he Arty does not promote camping, it's an excuse that players give when they camp. a no arty server will be full of TD's holding choke points with everyone else afraid to move up in fear of ambush. Happened before, it will happen again.
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Snorelacks
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Post by Snorelacks on Oct 18, 2019 13:16:33 GMT
Full disclosure: I'm trying to finish two marking my T92/Object 261/155 58/and M44
That said, I wouldn't pay to have an arty free server, either in cross play or just on the XBOX. TBH, I do think it has some broken mechanics, but I lump them in with broken HESH with 275MM of pen, WaffleE100, etc. I don't change my game style for arty either. I'm aware when they're in the game, but I'm still aggressive and still pushing. If I get killed from arty, it sucks, but I just move on to another tank.
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CatSnipah
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Date registered: Feb 23, 2016 13:13:03 GMT
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Post by CatSnipah on Oct 18, 2019 13:37:34 GMT
I’d pay some for it. Not sure how much. It’d be an added benefit that shhhhhh would continue whining like a bitch about it.
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Post by R35T NO MORE on Oct 18, 2019 14:12:31 GMT
I'd pay. Arty prevents aggressive play and sends me back to the garage more than anything else.
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imhidingshh
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Post by imhidingshh on Oct 18, 2019 18:40:59 GMT
Arty promotes camping though. 90% of the time they're attacking people who dare leave cover, I mean how many times has Arty killed the Light tank trying to spot? He's not exactly camping is he Arty does not promote camping, it's an excuse that players give when they camp. a no arty server will be full of TD's holding choke points with everyone else afraid to move up in fear of ambush. Happened before, it will happen again. Beg to differ. Players camp because when they actually move and try to attack Arty misses them for half their health, and as for the TD's we can just use HEAT like we do now in games without Arty.
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Snorelacks
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Post by Snorelacks on Oct 18, 2019 19:20:46 GMT
I guess my attitude on arty as someone who plays it is that it is certainly broken, but there is so much other low hanging fruit they (WG) should be focused on fixing. My list of arty mechanics that need to be fixed is: - Limit the ability to see trees getting knocked down, buildings crushed, fences run over, etc. only to areas of a map that another green tank can see. You should still be able to blind fire known spots, just not see a tree getting knocked down.
- Reduce the ridiculous splash of the high caliber guns, such as the 53/55/T92/CGC/Germans. Missing someone and still shaving off 700-1000dmg is harsh.
- Eliminate high pen rounds from the tanks that have stupid penetration- M44 (240mm HEAT pen), Object 261 (360mm AP pen), T92 (370mm AP pen), etc.
All that being said, I don't see any of this happening given WG's lack of interest in really balancing tanks. So I guess it just leaves the arty haters screaming at the arty players and vice versa. One side claiming that it takes absolutely no skill to do well in and the other claiming that it takes a lot of skill. The truth is actually in the middle.
One of the few things you can expect on the other forum as consistent as death and taxes....a new thread bitching about arty almost every day, and everyone posting in it acting as if they're 10 years old.
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Shhhhh
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Post by Shhhhh on Oct 18, 2019 19:56:12 GMT
Arty does not promote camping, it's an excuse that players give when they camp. a no arty server will be full of TD's holding choke points with everyone else afraid to move up in fear of ambush. Happened before, it will happen again. Beg to differ. Players camp because when they actually move and try to attack Arty misses them for half their health, and as for the TD's we can just use HEAT like we do now in games without Arty. Remove arty and they will find another reason to camp. Sure the first month or two you might have players moving but when they realize it's easier to camp choke points it will go back to the same thing. I want them to remove arty, just to see people crying about TDs/Superheavies holding choke points and prove me right.
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CatSnipah
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Post by CatSnipah on Oct 19, 2019 13:46:22 GMT
Beg to differ. Players camp because when they actually move and try to attack Arty misses them for half their health, and as for the TD's we can just use HEAT like we do now in games without Arty. Remove arty and they will find another reason to camp. Sure the first month or two you might have players moving but when they realize it's easier to camp choke points it will go back to the same thing. I want them to remove arty, just to see people crying about TDs/Superheavies holding choke points and prove me right. I'd be ok with you being right. As long as arty is gone, wouldn't matter to me who was right. I'd continue to adapt to play well, and you'd still continue to whine about it.
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Shhhhh
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Post by Shhhhh on Oct 19, 2019 13:54:45 GMT
Remove arty and they will find another reason to camp. Sure the first month or two you might have players moving but when they realize it's easier to camp choke points it will go back to the same thing. I want them to remove arty, just to see people crying about TDs/Superheavies holding choke points and prove me right. I'd be ok with you being right. As long as arty is gone, wouldn't matter to me who was right. I'd continue to adapt to play well, and you'd still continue to whine about it. Whine about what? I'm not one of the inept morons always looking for someone/something else in the game to blame. They can keep or remove arty, doesn't matter to me but the players who camp always will they just cry about something else.
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imhidingshh
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Post by imhidingshh on Oct 19, 2019 21:13:01 GMT
I'd be ok with you being right. As long as arty is gone, wouldn't matter to me who was right. I'd continue to adapt to play well, and you'd still continue to whine about it. Whine about what? I'm not one of the inept morons always looking for someone/something else in the game to blame. They can keep or remove arty, doesn't matter to me but the players who camp always will they just cry about something else. So I'm an inept moron?
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Shhhhh
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Post by Shhhhh on Oct 19, 2019 21:18:40 GMT
Whine about what? I'm not one of the inept morons always looking for someone/something else in the game to blame. They can keep or remove arty, doesn't matter to me but the players who camp always will they just cry about something else. So I'm an inept moron? I don't recall saying you were one.
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Ron James Dio
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Post by Ron James Dio on Oct 20, 2019 19:44:42 GMT
I am an arty scrub now, after finally snapping from being killed by them so much. Its so much less reliable than I had ever initially though, but games without arty are always camp fests I find. Prokhorovka without arty? Nobody moves anywhere beyond the center hill because of the number of tanks lurking behind it on both sides. Hulldown T29's hiding behind a dead tank? Nobody is going to push that in a low tier game. That will hold off half of your team. Both sides sit and wait for some poor schmuck to get spotted, and all the invisible TD's or hull down heavies just massacre anything stupid enough to try and push.
After playing arty, I am a lot less frustrated by getting hit or even killed by them. I've gone 2 games in a row without hitting a single tank, then the 3rd game I nuked a T57 heavy in one shot in the T92. He was spotted and sat still for a loong time, bouncing rounds off his turret, lining up a shot. Hitting a moving target in arty is pretty much a crapshoot, even heavy tanks.
Its definitely broken, for the splash and damage they do on misses, but I have, from my experience anyways, always found the camping to be worse in games without it. Half the time arty gets taken out by a yolo light tank anyways, or an urban/mountainous map renders it practically useless.
Thats my two cents anyways, I'm no superstar when it comes to this game.
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imhidingshh
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Post by imhidingshh on Oct 21, 2019 11:11:21 GMT
I am an arty scrub now, after finally snapping from being killed by them so much. Its so much less reliable than I had ever initially though, but games without arty are always camp fests I find. Prokhorovka without arty? Nobody moves anywhere beyond the center hill because of the number of tanks lurking behind it on both sides. Hulldown T29's hiding behind a dead tank? Nobody is going to push that in a low tier game. That will hold off half of your team. Both sides sit and wait for some poor schmuck to get spotted, and all the invisible TD's or hull down heavies just massacre anything stupid enough to try and push. After playing arty, I am a lot less frustrated by getting hit or even killed by them. I've gone 2 games in a row without hitting a single tank, then the 3rd game I nuked a T57 heavy in one shot in the T92. He was spotted and sat still for a loong time, bouncing rounds off his turret, lining up a shot. Hitting a moving target in arty is pretty much a crapshoot, even heavy tanks. Its definitely broken, for the splash and damage they do on misses, but I have, from my experience anyways, always found the camping to be worse in games without it. Half the time arty gets taken out by a yolo light tank anyways, or an urban/mountainous map renders it practically useless. Thats my two cents anyways, I'm no superstar when it comes to this game. I just dont understand how anyone can say it doesn't promote camping, 99% of game with Arty have players camping at the back because when they push they get hit by Arty. It's a 100% broken mechanic, hiding at the back all safe whilst every other class needs line of sight to hit anything. They need to reduce the alpha for a start and then bring in the AW mechanic where once Arty fires the 4 squares it's in flash for other Arty.
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Snorelacks
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Post by Snorelacks on Oct 21, 2019 13:45:10 GMT
I am an arty scrub now, after finally snapping from being killed by them so much. Its so much less reliable than I had ever initially though, but games without arty are always camp fests I find. Prokhorovka without arty? Nobody moves anywhere beyond the center hill because of the number of tanks lurking behind it on both sides. Hulldown T29's hiding behind a dead tank? Nobody is going to push that in a low tier game. That will hold off half of your team. Both sides sit and wait for some poor schmuck to get spotted, and all the invisible TD's or hull down heavies just massacre anything stupid enough to try and push. After playing arty, I am a lot less frustrated by getting hit or even killed by them. I've gone 2 games in a row without hitting a single tank, then the 3rd game I nuked a T57 heavy in one shot in the T92. He was spotted and sat still for a loong time, bouncing rounds off his turret, lining up a shot. Hitting a moving target in arty is pretty much a crapshoot, even heavy tanks. Its definitely broken, for the splash and damage they do on misses, but I have, from my experience anyways, always found the camping to be worse in games without it. Half the time arty gets taken out by a yolo light tank anyways, or an urban/mountainous map renders it practically useless. Thats my two cents anyways, I'm no superstar when it comes to this game. I just dont understand how anyone can say it doesn't promote camping, 99% of game with Arty have players camping at the back because when they push they get hit by Arty. It's a 100% broken mechanic, hiding at the back all safe whilst every other class needs line of sight to hit anything. They need to reduce the alpha for a start and then bring in the AW mechanic where once Arty fires the 4 squares it's in flash for other Arty. Yes, it has multiple broken mechanics, and yes, it promotes camping, and yes, they should attempt to balance it....just like all the other broken shit in the game. That said, it won't end camping if it is removed, or even nerfed. There will still be more than enough IS-7s, E100s, and numerous medium tanks sitting near spawn sniping.
The vast majority of the player base is utter crap (I think I saw the players distribution somewhere that said 80% of the player base was below average), and goes on with their daily, weekly or monthly dose of tanks not fretting over how much arty is broken. IMO, there is so much other low hanging fruit that more directly impacts player experience, and I think it affects people differently at different stages in their "WoT career". I personally don't think new players even worry about arty...they just want to blow shit up, see classic tanks like the M4, T-34, etc. Most of these players don't even stay with the game, or only keep a casual relationship with playing it. Others graduate to higher tiers and either still just want to blow shit up, or learn the mechanics of the game. I personally think that this is where people start to notice game imbalances related to mechanics, fucked up MM algorithms, shitty maps, etc. IMO...the people most affected and bothered by arty are those that are skilled at the game and have a good understanding of armor and angling, vision mechanics, map awareness, smart trades of hit points, camo mechanics, etc.
I'm a casual gamer (I don't play any other games besides tanks and never have), and my son who introduced me to this game is also very casual. Neither of us gave two shits about arty or game mechanics until we really decided to get batter at this game. Before that, it was no different than getting raped by a T-Rex, smashed by an unseen Hetzer for all your health, derped by a M4 HEAT round, shit on by a unseen T67, bullied by a T-Rex or B2, hit for 1700ish by a 275mm pen HESH shell...all of them meant you just went back to the garage and picked another tank to play if you were dead. I'm no Unicum, but I put up regular purple monthlies now and it does frustrate me to an extent when I get smashed, but TBH it doesn't bother me near as much as the shitty play at T10, MM, 15-1/15-0/15-4 games, shitty maps, massive power creep, mystifying balance moves by WG, or other broken or OP tanks in the game.
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imhidingshh
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Post by imhidingshh on Oct 21, 2019 21:19:50 GMT
Well that'll teach me to camp on the front line, maybe I'll attack at the back with our Arty instead from now on. 🤔
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Snorelacks
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Post by Snorelacks on Oct 21, 2019 22:03:26 GMT
Well that'll teach me to camp on the front line, maybe I'll attack at the back with our Arty instead from now on. 🤔 I didn’t disagree with you that it promotes camping. It does. I also think they need to attempt to fix it. They won’t given their complete and utter lack of interest in fixing any of the other issues plaguing the game.
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imhidingshh
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Post by imhidingshh on Oct 22, 2019 17:54:06 GMT
Well that'll teach me to camp on the front line, maybe I'll attack at the back with our Arty instead from now on. 🤔 I didn’t disagree with you that it promotes camping. It does. I also think they need to attempt to fix it. They won’t given their complete and utter lack of interest in fixing any of the other issues plaguing the game. Sorry, I wasn't commenting on your post. Just got clicked because I was camping at the front again.
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